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View Revisions: Issue #1789 | [ Back to Issue ] | ||
Summary | 0001789: Noble profession change announcements always list nobles' current profession | ||
Revision | 2016-07-04 16:22 by lethosor | ||
Additional Information | Saves: http://dffd.bay12games.com/file.php?id=12220 [^] (0.43.04) |
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Revision | 2016-07-04 16:22 by lethosor | ||
Additional Information | |||
Revision | 2016-07-04 16:22 by lethosor | ||
Steps To Reproduce | 1. Assign some nobles. 2. Wait for one of them to have a skill-granting mood. 3. Satisfy the mood successfully. 4. Observe messages: "Urist McNoble, <noble> has created..." followed by "Urist McNoble has become a <noble>". From 0004235: 1. Embark with a dwarf that has the most social skills and novice in all medical skills. 2. Give him the miner job with a pick. 3. Have him mine soil for a little bit. 4. Once his mining skill exceeds his medical skills the message will pop up. From 0007708 1. Start with all dwarves completely unskilled. 2. Get the expedition leader to do stuff until they reach novice in something that warrants a title change. |
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Revision | 2016-07-04 16:19 by lethosor | ||
Steps To Reproduce | 1. Assign some nobles. 2. Wait for one of them to have a skill-granting mood. 3. Satisfy the mood successfully. 4. Observe messages: "Urist McNoble, <noble> has created..." followed by "Urist McNoble has become a <noble>". From 0004235: 1. Embark with a dwarf that has the most social skills and novice in all medical skills. 2. Give him the miner job with a pick. 3. Have him mine soil for a little bit. 4. Once his mining skill exceeds his medical skills the message will pop up. |
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Revision | 2016-07-04 16:17 by lethosor | ||
Steps To Reproduce | 1. Assign some nobles. 2. Wait for one of them to have a skill-granting mood. 3. Satisfy the mood successfully. 4. Observe messages: "Urist McNoble, <noble> has created..." followed by "Urist McNoble has become a <noble>". |
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