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Summary 0004480: Crash or hang when embark has 3+ biomes
Revision 2011-04-09 07:35 by Footkerchief
Description Dwarf fortress will reliably crash or hang when embarking on the attached map in a specific location (as shown in the picture with the saved region). If you embark in a different location it might not crash. Usually Dwarf Fortress crashes after eating up lots of memory. Sometimes DF hangs instead of crashing while using %100 of a CPU core and almost 4 GB of ram (the limit for a 32 bit program). Either way it stays on the previous screen for awhile until it crashes or hangs. The screen that describes the new embark location never shows up so the last screen you see is the one right before that (prepare carefully/ start now). Regardless, DF uses a normal amount of memory until just before embarking in that location. Only mod installed is Ironhand's graphics set. The map was generated using custom parameters. I was able to successfully embark in a different location on the same map although with DF using 2GB of ram. A different map will embark with about 370 MB of ram (same size embark) so it seems like there's something odd about this map.


Save is at: http://dffd.wimbli.com/download.php?id=4166&f=region12_crash.zip [^]
It also includes some memory information from the time between embarking and crashing (after selecting play now).
Revision 2011-04-09 05:26 by Footkerchief
Description Dwarf fortress will reliably crash or hang when embarking on the attached map in a specific location (as shown in the picture with the saved region). If you embark in a different location it might not crash. Usually Dwarf Fortress crashes after eating up lots of memory. Sometimes DF hangs instead of crashing while using %100 of a CPU core and almost 4 GB of ram (the limit for a 32 bit program). Either way it stays on the previous screen for awhile until it crashes or hangs. The screen that describes the new embark location never shows up so the last screen you see is the one right before that (prepare carefully/ start now). Regardless, DF uses a normal amount of memory until just before embarking in that location. Only mod installed is Ironhand's graphics set. The map was generated using custom parameters. I was able to successfully embark in a different location on the same map although with DF using 2GB of ram. A different map will embark with 0000085:0000370 MB of ram (same size embark) so it seems like there's something odd about this map.


Save is at: http://dffd.wimbli.com/download.php?id=4166&f=region12_crash.zip [^]
It also includes some memory information from the time between embarking and crashing (after selecting play now).


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