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Summary | 0006042: Military dwarves leave burrow to grab equipment | ||
Revision | 2012-06-21 06:08 by Footkerchief | ||
Steps To Reproduce | I haven't tested this (yet) but I assume this would reliably reproduce it: 1. set civilian burrows so they are in safe areas (behind defenses), and activate it in the alerts menu 2. dump some equipment and bolts you want your dwarves to wear outside the safe burrow. unforbid and undump this equipment once it is outside your burrow. 3. forbid all other equipment matching the stuff from step 2 4. assign some squads with uniforms matching the equipment from step 2 5. wait and watch them go wander off to get it Perhaps it only happens combined with some other bug, such as 0006041 |
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Revision | 2012-06-21 06:08 by Footkerchief | ||
Description | Military dwarves will wander off outside where caravans died to pick up equipment. There is no simple way to control this. Also forbidding the items they want AFTER they have the job does not stop them from walking to the item before they cancel and go back. Even the "station" order, or removing them from the squad does not stop them. The only way I ever found to stop them is to close the drawbridges, which can lead to crushed dwarves, or delays in trying to rescue them by sending the rest of the squad to fight with them due to the squad being split between a closed drawbridge. (and since between 31.25 long ago and 34.08 recently, the dwarves are VERY slow to pull levers, because a far away one gets the job instead of a close one, so this is extremely unreliable at stopping the dwarf from dying.) This would be much less major if this bug was fixed, as it is the main reason the dwarves find items outside for jobs: 0006041 Fixing this problem would be possible by one of these ideas, ordered by my preference: a) preventing equipment outside stockpiles (or burrows) from being assigned to a squad member and never allowing them to move items to bins or drink except in designated areas (drink is not a squad related activity) b) allowing a separate burrow selection for military dwarves c) having military obey the burrows selected in the alerts menu for civilians (only affecting non-military orders; see below) The "move" and "defend burrows" and other military jobs should not change, but these burrow settings or restricting to stockpiles would apply to things like "drink", "pickup equipment" (whether related to military or not), and "store item in bin". (and FYI: I don't remember this problem and "store item in bin" ever happening before 34.08, only the other two jobs, and I don't believe I've seen this problem with "store item in stockpile"). |
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Revision | 2012-06-20 13:28 by Footkerchief | ||
Steps To Reproduce | I haven't tested this (yet) but I assume this would reliably reproduce it: 1. set civilian burrows so they are in safe areas (behind defenses), and activate it in the alerts menu 2. dump some equipment and bolts you want your dwarves to wear outside the safe burrow. unforbid and undump this equipment once it is outside your burrow. 3. forbid all other equipment matching the stuff from 0000002 4. assign some squads with uniforms matching the equipment from 0000002 5. wait and watch them go wander off to get it Perhaps it only happens combined with some other bug, such as ttp://www.bay12games.com/dwarves/mantisbt/view.php?id=6041 [^] |
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Revision | 2012-06-20 13:28 by Footkerchief | ||
Description | Military dwarves will wander off outside where caravans died to pick up equipment. There is no simple way to control this. Also forbidding the items they want AFTER they have the job does not stop them from walking to the item before they cancel and go back. Even the "station" order, or removing them from the squad does not stop them. The only way I ever found to stop them is to close the drawbridges, which can lead to crushed dwarves, or delays in trying to rescue them by sending the rest of the squad to fight with them due to the squad being split between a closed drawbridge. (and since between 31.25 long ago and 34.08 recently, the dwarves are VERY slow to pull levers, because a far away one gets the job instead of a close one, so this is extremely unreliable at stopping the dwarf from dying.) This would be much less major if this bug was fixed, as it is the main reason the dwarves find items outside for jobs: http://www.bay12games.com/dwarves/mantisbt/view.php?id=6041 [^] Fixing this problem would be possible by one of these ideas, ordered by my preference: a) preventing equipment outside stockpiles (or burrows) from being assigned to a squad member and never allowing them to move items to bins or drink except in designated areas (drink is not a squad related activity) b) allowing a separate burrow selection for military dwarves c) having military obey the burrows selected in the alerts menu for civilians (only affecting non-military orders; see below) The "move" and "defend burrows" and other military jobs should not change, but these burrow settings or restricting to stockpiles would apply to things like "drink", "pickup equipment" (whether related to military or not), and "store item in bin". (and FYI: I don't remember this problem and "store item in bin" ever happening before 34.08, only the other two jobs, and I don't believe I've seen this problem with "store item in stockpile"). |
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