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Summary | 0001593: Sleeping Militia Commander causes crash - SAVE INCLUDED | ||
Revision | 2010-04-27 20:10 by Logical2u | ||
Description | Edit: Removing the militia commander from his squad via the military screen resolves the initial crash. ----- There's a save game with a scheduled crash that I've been trying to prevent in random ways. And failing to. I'm actually not sure what it's triggered by exactly but I suspect it's the migrants because not only is the crash a few seconds after the last migrant enters the meeting room, but this same fortress had a crash in a sort of parallel game where a different set of migrants came. These two 'parallel' games originate from one same Autumn save. The first game I played until the migrants came in Spring and it crashed sometime after they were all finished. I didn't save at all so I played again (this is the second game) and saved right before the migrants arrived. The migrants from both games were very different, but the crash seemed to have happen right after all the migrants finished going to the meeting room. |
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Revision | 2010-04-27 19:50 by Logical2u | ||
Description | There's a save game with a scheduled crash that I've been trying to prevent in random ways. And failing to. I'm actually not sure what it's triggered by exactly but I suspect it's the migrants because not only is the crash a few seconds after the last migrant enters the meeting room, but this same fortress had a crash in a sort of parallel game where a different set of migrants came. These two 'parallel' games originate from one same Autumn save. The first game I played until the migrants came in Spring and it crashed sometime after they were all finished. I didn't save at all so I played again (this is the second game) and saved right before the migrants arrived. The migrants from both games were very different, but the crash seemed to have happen right after all the migrants finished going to the meeting room. |
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