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ID | Project | Category | View Status | Date Submitted | Last Update | |
0001436 | Dwarf Fortress | Dwarf Mode -- Traps | public | 2010-04-22 12:08 | 2014-07-31 10:22 | |
Reporter | Kumquat | |||||
Assigned To | Toady One | |||||
Priority | low | Severity | tweak | Reproducibility | always | |
Status | resolved | Resolution | fixed | |||
Platform | Windows | OS | XP64 | OS Version | ||
Product Version | 0.31.03 | |||||
Target Version | Fixed in Version | 0.40.06 | ||||
Summary | 0001436: Animal traps get baited with a whole stack of meat/fish | |||||
Description | Animal traps get baited with a whole stack of meat/fish. This seems pretty wasteful, even in dwarf-scale. Additionally if the trap gets robbed the whole stack of meat is gone. I don't know if the same applies if something gets caught. | |||||
Steps To Reproduce | 1. Build an animal trap 2. Bait it with meat. 3. Check the trap contents with 'q' or 't' | |||||
Tags | animal traps | |||||
Attached Files | ||||||
Relationships | ||||||
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Notes | |
(0004628) smjjames (reporter) 2010-04-22 12:14 |
If I remember right, this is a holdover from 40D as it as an issue then. |
Issue History | |||
Date Modified | Username | Field | Change |
2010-04-22 12:08 | Kumquat | New Issue | |
2010-04-22 12:14 | smjjames | Note Added: 0004628 | |
2010-04-22 12:54 | Kennel | Tag Attached: animal traps | |
2010-04-22 15:13 | Khym Chanur | Issue Monitored: Khym Chanur | |
2010-06-22 09:07 | Footkerchief | Relationship added | child of 0000808 |
2014-07-31 10:22 | Toady One | Status | new => resolved |
2014-07-31 10:22 | Toady One | Fixed in Version | => Next Version |
2014-07-31 10:22 | Toady One | Resolution | open => fixed |
2014-07-31 10:22 | Toady One | Assigned To | => Toady One |
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