Mantis Bug Tracker

View Issue Details Jump to Notes ] Issue History ] Print ]
IDProjectCategoryView StatusDate SubmittedLast Update
0000346Dwarf FortressDwarf Mode -- Itemspublic2010-04-03 20:072010-12-11 08:59
ReporterLogical2u 
Assigned ToToady One 
PrioritynormalSeverityminorReproducibilityrandom
StatusclosedResolutionduplicate 
PlatformOSWindows 7 x64OS Version
Product Version0.31.01 
Target VersionFixed in Version 
Summary0000346: Recently cut wood logs not usable
DescriptionExactly what it says on the tin.
Cut down some trees in my lowly-forested map. Attempted to use newly cut logs to construct wooden wall.
No logs available in the construction screen, even when the logs were unforbidden and pathable.
Steps To ReproduceCut several trees, then attempt to designate a construction involving the newly cut trees.
Additional InformationSaving and reloading solved the issue.

In particular, the issue was with Saguaro rib logs.

I don't have enough trees on the map to attempt to reproduce the bug at this time.
TagsNo tags attached.
Attached Files

- Relationships
child of 0000018closedToady One Pathfinding fails to update after map changes 

-  Notes
(0000761)
DoctorZuber (reporter)
2010-04-03 20:14
edited on: 2010-04-03 20:15

had a dwarf been tasked to haul the log already? if it's in use by another dwarf it's not available to build with.

(0000762)
arcaner (reporter)
2010-04-03 20:16

Do you have a wood stockpile designated? If so there's a chance the logs have been tasked to the stockpile before you can request them for construction.
(0000763)
Footkerchief (manager)
2010-04-03 20:18

I'm guessing this is yet another duplicate of 0000018, pathing weirdness, but if there's another explanation...
(0000764)
Logical2u (manager)
2010-04-03 20:19
edited on: 2010-04-03 20:21

I don't have a wood stockpile. Forgot to mention that!

Edit: That being said, even I personally suspect it's an issue with the pathfinding not resolving new objects quickly enough.

(0000766)
dibujante (reporter)
2010-04-03 20:22

Since save&reload fixed it, it is probably a subset of our pathing problems. I have experienced this during bouts of poor pathfinding.
(0000768)
DoctorZuber (reporter)
2010-04-03 20:25

I think you're right footkerchief, I'd go ahead and child it off of the pathing thread unless someone proves something different is going on here.
(0000770)
Logical2u (manager)
2010-04-03 20:33

Whenever the trees grow back I'll try to replicate the issue. That being said, there were four logs that were 'invisible', and they were scattered across the map - so it seems like quite a long time had passed, in game.

However, since it probably IS a pathfinding bug, Footkerchief, could you child this off of the main pathing bug? I'll PM you on the forums if I get any more evidence relating to this particular issue.
(0000771)
Footkerchief (manager)
2010-04-03 20:38

Done. Child issues are still open, so you can keep adding notes here if you want (that would be preferable to PMs).
(0002958)
Logical2u (manager)
2010-04-11 20:24

So, the same fortress that I uploaded for Toady that led to the fix on bug 0000070 was the same fortress that had this bug in it. So hopefully the two were connected in some way and both will be fixed!
(0002963)
DoctorZuber (reporter)
2010-04-11 20:39

I figure I'll just wait and see what pathfinding behaviors crop up after 0.31.03. He fixed something. So one down, hopefully it'll be easier to make sense of the rest now.
(0003097)
Footkerchief (manager)
2010-04-12 12:36

This and other issues are being marked resolved because they fit the symptoms of the general pathing bug described by issues 0000018 and 0000070. If this issue represents an additional bug, it will most likely present different symptoms in 31.03, and a new report should be submitted.

- Issue History
Date Modified Username Field Change
2010-04-03 20:07 Logical2u New Issue
2010-04-03 20:14 DoctorZuber Note Added: 0000761
2010-04-03 20:15 DoctorZuber Note Edited: 0000761 View Revisions
2010-04-03 20:16 arcaner Note Added: 0000762
2010-04-03 20:18 Footkerchief Note Added: 0000763
2010-04-03 20:19 Logical2u Note Added: 0000764
2010-04-03 20:21 Logical2u Note Edited: 0000764 View Revisions
2010-04-03 20:21 Logical2u Issue Monitored: Logical2u
2010-04-03 20:22 dibujante Note Added: 0000766
2010-04-03 20:25 DoctorZuber Note Added: 0000768
2010-04-03 20:33 Logical2u Note Added: 0000770
2010-04-03 20:33 Logical2u Issue End Monitor: Logical2u
2010-04-03 20:37 Footkerchief Relationship added child of 0000018
2010-04-03 20:38 Footkerchief Note Added: 0000771
2010-04-11 18:35 Footkerchief Tag Attached: Still Present in 31.03?
2010-04-11 20:24 Logical2u Note Added: 0002958
2010-04-11 20:39 DoctorZuber Note Added: 0002963
2010-04-12 12:36 Footkerchief Note Added: 0003097
2010-04-12 12:36 Footkerchief Status new => resolved
2010-04-12 12:36 Footkerchief Fixed in Version => 0.31.03
2010-04-12 12:36 Footkerchief Resolution open => fixed
2010-04-12 12:36 Footkerchief Assigned To => Footkerchief
2010-04-12 12:40 Footkerchief Status resolved => assigned
2010-04-12 12:40 Footkerchief Assigned To Footkerchief => Toady One
2010-04-12 12:41 Footkerchief Status assigned => resolved
2010-04-12 13:12 Footkerchief Status resolved => assigned
2010-04-12 13:13 Footkerchief Status assigned => resolved
2010-04-12 13:13 Footkerchief Fixed in Version 0.31.03 =>
2010-04-12 13:13 Footkerchief Resolution fixed => duplicate
2010-06-04 10:06 Footkerchief Tag Renamed Still Present in 31.03? => Fixed in 31.03?
2010-06-09 06:46 Toady One Status resolved => closed
2010-12-11 08:59 Dwarfu Tag Detached: Fixed in 31.03?


Copyright © 2000 - 2010 MantisBT Group
Powered by Mantis Bugtracker