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IDProjectCategoryView StatusDate SubmittedLast Update
0003840Dwarf FortressDwarf Mode -- Combatpublic2010-12-24 13:372010-12-24 15:41
Reportersteve296 
Assigned ToLogical2u 
PrioritylowSeveritycrashReproducibilityalways
StatusresolvedResolutionduplicate 
PlatformOSLinuxOS Versionkernel:2.6.35-23
Product Version0.31.18 
Target VersionFixed in Version 
Summary0003840: Crash when target creature (target of militia squad) escapes play area
DescriptionThe game crashes when a creature, that a militia squad is assigned to attack and kill, exits the map tile in which the fortress is in. So, when the target goes over the edge of the play area in fortress mode.
Steps To Reproduce1. Select random creature to kill via squad-command interface, preferably one that is close to edge of map.
2. Wait until soldiers come close enough to make the creature flee, and pray that it exits the map area by crossing the edge.

It worked with zombie giant eagles, kobold thieves, and mountain goats; so it's not connected to a specific type of creature.
Additional InformationIf you cancel the attack order before the creature exits the screen, the game won't crash, that's why I reckon it's a low priority bug. I think it's a (lack of) exception handling thing in the target tracking part of code. I'd be curious about what kind of value the "position of target" returns when it exits the play area (NULL?) ...
TagsNo tags attached.
Attached Files

- Relationships
duplicate of 0003555resolvedToady One Escaping units with kill orders on them cause segmentation fault on Linux/Mac 

-  Notes
(0014698)
Logical2u (manager)
2010-12-24 15:41

We know.

- Issue History
Date Modified Username Field Change
2010-12-24 13:37 steve296 New Issue
2010-12-24 15:41 Logical2u Note Added: 0014698
2010-12-24 15:41 Logical2u Relationship added duplicate of 0003555
2010-12-24 15:41 Logical2u Status new => resolved
2010-12-24 15:41 Logical2u Resolution open => duplicate
2010-12-24 15:41 Logical2u Assigned To => Logical2u


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