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IDProjectCategoryView StatusDate SubmittedLast Update
0006832Dwarf FortressVegetationpublic2014-07-09 08:552014-07-09 08:58
Reportersnateraar 
Assigned ToFootkerchief 
PrioritynormalSeverityminorReproducibilityalways
StatusresolvedResolutionduplicate 
PlatformOSWindows 7 x64OS Version
Product Version0.40.01 
Target VersionFixed in Version 
Summary0006832: Trees and tree roots disappear when roots are mined or channeled into.
DescriptionI was attempting to create a cave-in underneath a tree to test whether it'd create a patch of red sand like in my earlier bug report 0006831.

However, this is not possible, as mining or channeling into tree roots from above instantly annihilates the whole tree.
No collapse, nothing. Tree simply vanishes.

The roots are replaced with solid blocks of the material the floor or wall seems to be made of.

If this is done, the leaves that are on higher Z-levels are replaced with grey dots floating in mid-air that do not have a name, but do have an inside/outside value.
Steps To ReproduceCommand a miner to dig into tree roots, or channel into them from above.
Additional InformationVanilla game.
TagsNo tags attached.
Attached Files

- Relationships
duplicate of 0006749resolvedToady One When a root tile is mined or channeled, the entire tree ceases to exist 

-  Notes
There are no notes attached to this issue.

- Issue History
Date Modified Username Field Change
2014-07-09 08:55 snateraar New Issue
2014-07-09 08:58 Footkerchief Relationship added duplicate of 0006749
2014-07-09 08:58 Footkerchief Status new => resolved
2014-07-09 08:58 Footkerchief Resolution open => duplicate
2014-07-09 08:58 Footkerchief Assigned To => Footkerchief


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