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IDProjectCategoryView StatusDate SubmittedLast Update
0007453Dwarf FortressPathfindingpublic2014-07-18 12:422014-07-18 17:25
ReporterButton 
Assigned To 
PrioritynormalSeverityminorReproducibilityalways
StatusnewResolutionopen 
PlatformOSWindowsOS Version7
Product Version0.40.03 
Target VersionFixed in Version 
Summary0007453: Dwarves will not climb to return to burrow
DescriptionI stationed some marksdwarves on a 1-Z-high cliff, and the first one to see the goblins went charging over the edge. Traps caught the ones he aggroed, so I quickly dismissed the station order and all the other marksdwarves went tromping back to the civilian alert burrow. The one who charged just stood at the bottom of the cliff, even though there was a perfectly climbable, un-smoothed wall a couple tiles away. Instead, he waited until I opened the bridge for him.

On a related note, none of the invaders tried to climb the cliff either, despite there being an open path into the fortress just 1 Z level up. It seems like creatures only climb when they're idling, or when they can actually see an enemy.
Steps To ReproduceCreate a burrow that's easy to climb to, but can't be reached without climbing
Put a dwarf in the burrow
Watch it not find its way to the burrow
TagsFixed in 0.40.04?, Intentional/Expected?
Attached Files

- Relationships
related to 0006586needs feedbackFootkerchief Carpenter climbs multi-block trees to die 

-  Notes
There are no notes attached to this issue.

- Issue History
Date Modified Username Field Change
2014-07-18 12:42 Button New Issue
2014-07-18 13:46 Footkerchief Relationship added related to 0006586
2014-07-18 13:46 Footkerchief Tag Attached: Fixed in 0.40.04?
2014-07-18 17:25 Footkerchief Tag Attached: Intentional/Expected?


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