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IDProjectCategoryView StatusDate SubmittedLast Update
0000820Dwarf FortressPathfindingpublic2010-04-08 13:582010-12-11 08:59
Reporterking doom 
Assigned ToFootkerchief 
PrioritynormalSeverityminorReproducibilityalways
StatusclosedResolutionno change required 
PlatformOSOS Version
Product Version0.31.01 
Target VersionFixed in Version 
Summary0000820: Arriving caravan that has no access to depot totally grinds the game to dust.
DescriptionI was expanding my outside walls and built around my Depot entrance so I could redo the traps there in safety. A caravan arrives and now my dwarves are incapable of so much as walking across two empty tiles.
Steps To ReproduceBuild a depot that has access to the edge of the map, one that a caravan can reach. Build a wall around it. Watch in amusement as the caravan sitting at the edge of the map causes your own dwarves to loose the ability to MOVE.
Tagspathfinding, RESOLVED
Attached Files

- Relationships
related to 0000018closedToady One Pathfinding fails to update after map changes 

-  Notes
(0002153)
king doom (reporter)
2010-04-08 14:00
edited on: 2010-04-08 14:14

Save reload doesn't help. dwarves become incapable of pathing to and removing constructed walls IN THE NEXT TILE. That's another fort utterly ruined, huzzah. If I do make an opening in the wall, which after over twenty save/reloads I managed to do, the caravan sits on the edge of the map doing nothing and all my dwarves loose the ability to go up or down stairs, run out into the wilderness to drink from the river and they die. Wonderful.

(0002156)
Footkerchief (manager)
2010-04-08 14:16

In that case, it might be helpful for you to upload a save to http://dffd.wimbli.com/ [^]
(0002157)
king doom (reporter)
2010-04-08 14:21

I found a way to solve the problem. Every single creature in the game is now aquatic, apart from water creatures, who now breathe air.
(0002171)
Footkerchief (manager)
2010-04-08 15:26

Wait, was making every creature aquatic the problem, or the solution?
(0002173)
Logical2u (manager)
2010-04-08 15:32

I think what he means is he made them ALL aquatic so that they could path through some water that must've been in the way of his depot...?
(0002188)
king doom (reporter)
2010-04-08 16:06
edited on: 2010-04-08 16:08

I made everything that wasn't a dwarf aquatic, and it died in seconds. Solved the pathfinding problem because they didn't need to go anywhere, except into the refuse pit. All the formerly water breathing creatures who tragically drowned were sadly collateral damage. (The water was no where near the caravan and was not causing problems with the pathfinding.)


Seriously though, it's worth noting that it is a crude way of dealing with the issue. It also makes you feel better.

(0005211)
Footkerchief (manager)
2010-04-26 17:24

Has this bug been observed in 31.03?
(0005331)
king doom (reporter)
2010-04-27 05:17

Looks like this one is dead and buried. Got a caravan sitting outside my fort with no way in, everyone in my fort is doing fine, using stairs and everything.
(0005992)
Footkerchief (manager)
2010-05-03 02:48

Alrighty. As always, you can reopen this if the bug shows up again.

- Issue History
Date Modified Username Field Change
2010-04-08 13:58 king doom New Issue
2010-04-08 13:58 king doom Tag Attached: pathfinding
2010-04-08 14:00 king doom Note Added: 0002153
2010-04-08 14:14 king doom Note Edited: 0002153 View Revisions
2010-04-08 14:16 Footkerchief Note Added: 0002156
2010-04-08 14:16 Footkerchief Relationship added child of 0000018
2010-04-08 14:21 king doom Note Added: 0002157
2010-04-08 15:26 Footkerchief Note Added: 0002171
2010-04-08 15:26 Footkerchief Issue Monitored: Footkerchief
2010-04-08 15:32 Logical2u Note Added: 0002173
2010-04-08 16:06 king doom Note Added: 0002188
2010-04-08 16:07 king doom Note Edited: 0002188 View Revisions
2010-04-08 16:08 king doom Note Edited: 0002188 View Revisions
2010-04-11 18:35 Footkerchief Tag Attached: Still Present in 31.03?
2010-04-12 12:49 Footkerchief Relationship replaced related to 0000018
2010-04-26 17:24 Footkerchief Note Added: 0005211
2010-04-27 05:17 king doom Note Added: 0005331
2010-04-27 05:18 king doom Tag Attached: RESOLVED
2010-05-03 02:48 Footkerchief Note Added: 0005992
2010-05-03 02:48 Footkerchief Status new => resolved
2010-05-03 02:48 Footkerchief Resolution open => no change required
2010-05-03 02:48 Footkerchief Assigned To => Footkerchief
2010-06-04 10:06 Footkerchief Tag Renamed Still Present in 31.03? => Fixed in 31.03?
2010-06-09 06:46 Toady One Status resolved => closed
2010-12-11 08:59 Dwarfu Tag Detached: Fixed in 31.03?


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