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IDProjectCategoryView StatusDate SubmittedLast Update
0010656Dwarf FortressDwarf Mode -- Buildings, Machinespublic2018-03-22 03:092018-03-22 11:08
ReporterFantasticDorf 
Assigned ToLoci 
PrioritynormalSeverityminorReproducibilitysometimes
StatusresolvedResolutionduplicate 
PlatformOSOS Version
Product Version0.44.07 
Target VersionFixed in Version 
Summary0010656: Dangerous terrain (water) caused carpenter to climb a tree buggily
DescriptionAfter losing a piece of equipment for a active task (build screw pump) to water flow which got stuck on-top of a grate, Inod Kuletdolush (Inod Abbeybears) my carpenter profession nicknamed 'labourer' began rapidly to go outside and instead of abandoning their building, climb a tree with 'No Job' despite being still tasked.

This happened in the process of building a aquifer breacher, and they lost the giant corkscrew piece after pathing through deep water by accident, the screw despite being caught up in the flow is still queued to be used even whilst they were running towards and up a tree for a unclear reason.

The pipe section of the screw pump is already installed.
Steps To ReproduceOpen my save (pending) which should be positioned on Inod's, tree z level or jump to their unit.

(j) for the jobs screen will show that the construction of the pump is suspended for them and (u) will also show them with no job. Contradicting locating the screw part over a grate on z level 5 still tasked to them and nowhere to go and a active tasked block next in queue in the carpenters workshop on the surface.

Don't unpause until you've got a good look at all the described elements, but you can if you want, try different things like turning the screw pumps off again to resume water flow or cutting down the tree they are in to see if they climb up another close to the original tree.
Additional InformationWith the screw pumps on to move some of the water, they appear to be moving to getting down the tree but i haven't unpaused for the purpose of the save, the inaccessible water around the giant corkscrew part is the barrier.

Water is being drained into a stone aquifer layer, so the actual tile while possibly very unsafe, is mostly dry with water passing through it which may explain why its still tasked.

The actual screw pump was cancelled and announced, but there's no stockpiles to deposit to, so it appears the remaining screw is erroneously tasked to still complete its job.

path fail: dwarf,Construct Building,116,87,166 -> 117,87,166: Id 0001265:Path Goal Main Job Building:Station Mill Building at 185,56,154
path fail: dwarf,84,102,141 -> 100,92,145: Id 0001412:Path Goal Seek Station:Station None at 84,102,141

They may be from other saves, but these are the most recent entries on my error log, besides "removed erroneous unit occupancy flag" which seems to repeat itself a lot this version.
TagsNo tags attached.
Attached Files

- Relationships
duplicate of 0006586needs feedbackFootkerchief Carpenter climbs multi-block trees to die 

-  Notes
(0037992)
FantasticDorf (reporter)
2018-03-22 03:10

Save availible here: http://dffd.bay12games.com/file.php?id=13599 [^]
(0037998)
Loci (manager)
2018-03-22 11:08

Items selected for a building display "TSK" -- intentional (0001027)
Dwarves climbing away from danger end up in trees -- bug (0006586)

- Issue History
Date Modified Username Field Change
2018-03-22 03:09 FantasticDorf New Issue
2018-03-22 03:10 FantasticDorf Note Added: 0037992
2018-03-22 11:08 Loci Note Added: 0037998
2018-03-22 11:08 Loci Relationship added duplicate of 0006586
2018-03-22 11:08 Loci Status new => resolved
2018-03-22 11:08 Loci Resolution open => duplicate
2018-03-22 11:08 Loci Assigned To => Loci


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