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ID | Project | Category | View Status | Date Submitted | Last Update | |
0010943 | Dwarf Fortress | Dwarf Mode -- Interface, Manager | public | 2018-10-31 19:27 | 2018-10-31 21:07 | |
Reporter | acturios | |||||
Assigned To | Loci | |||||
Priority | normal | Severity | minor | Reproducibility | always | |
Status | resolved | Resolution | no change required | |||
Platform | OS | Windows | OS Version | 10 Home | ||
Product Version | 0.44.12 | |||||
Target Version | Fixed in Version | |||||
Summary | 0010943: Work Orders conditions don't disable active work orders. | |||||
Description | Work Orders continue to be added to workshops despite the order conditions no longer being valid. | |||||
Steps To Reproduce | Make a work order. Add conditions. Make all conditions valid to start work order. Wait for work order to become active. Make a condition invalid. Work order will continue despite condition no longer valid. | |||||
Tags | No tags attached. | |||||
Attached Files | ||||||
Notes | |
(0038909) Loci (manager) 2018-10-31 21:07 |
Work-order conditions only control when the order will be initiated; once started the work order will proceed to completion without rechecking any conditions. Instead of specifying 10 iron battle axes when greater than 10 iron bars, you can specify 1 iron battle axe when greater than 10 iron bars and have the work order repeat so that the conditions will be checked before each axe is produced. This forum thread is a good introduction to work orders: http://www.bay12forums.com/smf/index.php?topic=158287 [^] |
Issue History | |||
Date Modified | Username | Field | Change |
2018-10-31 19:27 | acturios | New Issue | |
2018-10-31 21:07 | Loci | Note Added: 0038909 | |
2018-10-31 21:07 | Loci | Status | new => resolved |
2018-10-31 21:07 | Loci | Resolution | open => no change required |
2018-10-31 21:07 | Loci | Assigned To | => Loci |
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