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IDProjectCategoryView StatusDate SubmittedLast Update
0001110Dwarf FortressItemspublic2010-04-13 16:532010-07-20 12:59
ReporterSyndic 
Assigned ToToady One 
PrioritynormalSeveritymajorReproducibilityhave not tried
StatusresolvedResolutionfixed 
PlatformOSOS Version
Product Version0.31.03 
Target VersionFixed in Version0.31.09 
Summary0001110: impact yield and impact fracture the same for all metals, unbalances combat
DescriptionAs the summary says, impact_yield and impact_fracture are the same (1080000, stainless steel) for all metals. This means non-steel armor protects too good, and nonsteel weapons are too strong.


For details on the impact this has, see here:
http://www.bay12games.com/forum/index.php?topic=53571.msg1153120#msg1153120 [^]
Additional InformationMy own information is purely based on the raws, this forum post and observations during gameplay. I did not do any tests that included changing those values myself.
Tagsmaterial, metal, raw files
Attached Files

- Relationships
related to 0000033resolvedToady One Bronze colossus, skeletal creatures, fleshballs, and others are impossible to kill 

-  Notes
(0004221)
Todestool (reporter)
2010-04-19 06:44

I did a bit of research on what these values should be, and determined that for metals compressive strength ~= tensile strength. I copy/pasted the shear yield and fracture values into the impact yield and fracture tags, and arena mode showed this to be far more reasonable.

Forum post:
http://www.bay12games.com/forum/index.php?topic=53571.msg1169077#msg1169077 [^]
(0008772)
Jiri Petru (reporter)
2010-06-20 08:57

There have been a couple of threads discussing proper raw values, most notably these:

http://www.bay12forums.com/smf/index.php?topic=55348 [^]
http://www.bay12forums.com/smf/index.php?topic=53100 [^]
(0008818)
Jiri Petru (reporter)
2010-06-20 17:12

While I'm infodumping, there's a useful thread with test results from arena. It describes several other material and combat related issues:

http://www.bay12forums.com/smf/index.php?topic=52120.0 [^]
(0009672)
Toady One (administrator)
2010-07-06 02:03

I've updated all the metals so that they have Dwarfoloid's suggested values, and I've made compression/impact a fixed multiple of the tensile strength (because it was generally higher for iron, and there's very little data available).

- Issue History
Date Modified Username Field Change
2010-04-13 16:53 Syndic New Issue
2010-04-13 16:54 Syndic Tag Attached: material
2010-04-13 16:54 Syndic Tag Attached: raw files
2010-04-13 18:54 Khym Chanur Issue Monitored: Khym Chanur
2010-04-14 12:41 lord_chaos22000 Issue Monitored: lord_chaos22000
2010-04-14 12:59 Nobu Issue Monitored: Nobu
2010-04-19 06:44 Todestool Note Added: 0004221
2010-06-08 16:13 Hieronymous Alloy Issue Monitored: Hieronymous Alloy
2010-06-08 16:14 Footkerchief Sticky Issue No => Yes
2010-06-18 10:03 izzy Issue Monitored: izzy
2010-06-20 08:57 Jiri Petru Note Added: 0008772
2010-06-20 09:13 Footkerchief Relationship added related to 0000033
2010-06-20 17:12 Jiri Petru Note Added: 0008818
2010-07-06 02:03 Toady One Note Added: 0009672
2010-07-06 02:03 Toady One Status new => resolved
2010-07-06 02:03 Toady One Fixed in Version => 0.31.09
2010-07-06 02:03 Toady One Resolution open => fixed
2010-07-06 02:03 Toady One Assigned To => Toady One
2010-07-10 01:25 Khym Chanur Issue End Monitor: Khym Chanur
2010-07-10 05:55 TomiTapio Tag Attached: metal
2010-07-12 12:53 Footkerchief Sticky Issue Yes => No
2010-07-20 12:59 Hieronymous Alloy Issue End Monitor: Hieronymous Alloy


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