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IDProjectCategoryView StatusDate SubmittedLast Update
0000149Dwarf FortressDwarf Mode -- Jobs, Militarypublic2010-04-02 09:502015-10-09 05:01
ReporterBrandon816 
Assigned ToToady One 
PrioritylowSeverityfeatureReproducibilityalways
StatusresolvedResolutionfixed 
PlatformOSOS Version
Product Version 
Target VersionFixed in Version0.31.09 
Summary0000149: When ordered to attack, squads can get distracted chasing harmless animals
DescriptionI have a one-man squad. There are several animals on the map. I give an attack order to kill a gazelles. The soldier feels that it is necessary to run down and kill every animal it sees on the way to that single gazelle.

There should be some kind of way to turn off killing non-hostile animals, like there was in the previous versions. I say this of course because when I give an order to kill a group of goblins that are attacking the fort, I don't want my squads to run off chasing a squirrel, leaving my civilians to die.
Tagsattack, orders
Attached Files

- Relationships
related to 0000481acknowledgedToady One Kill/attack commands/orders don't work 
has duplicate 0001435closedFootkerchief Military attacks wrong target 
has duplicate 0005116resolvedFootkerchief Militia chasing wrong enemy 

-  Notes
(0000212)
Dwarfu (manager)
2010-04-02 09:56

Since you ordered it to kill a gazelle, I wonder if it is considering the 'group' of gazelles as a single unit, thus your soldier attacked them all.

Though, I'd agree a 'kill' order should just be for a single creature.
(0000213)
Dwarfu (manager)
2010-04-02 09:56

I removed the 'kill' tag because in-game the order is k: attack.
(0003273)
damocles (reporter)
2010-04-13 09:15

It's not a case of killing other animals of the same type. I just came here to post the same issue. I targeted some hoary marmots with the kill order (used the kill list to tag 3 marmots), and my lone psycho dwarf massacred a herd of elephants and a mountain goat along the way. Which was annoying because I wanted to trap those elephants.
(0003274)
Rafal99 (reporter)
2010-04-13 09:20

Dwarves will attack everything in sight, no matter their orders.
40d version had "Stay close to station" and "Ignore wild animals" orders to prevent that, hopefully Toady will add something like that back again.
(0008086)
Jon-Ace (reporter)
2010-06-10 16:57

Still occurs in 0.31.06
(0009746)
Creidieki (reporter)
2010-07-07 16:09

Listed as fixed in 31.09 on the devlog.
(0032405)
Detros (manager)
2015-03-24 15:38

In July 10, 2010 devlog of 31.09 release there is "stopped targeting of benign, far away wilderness creatures after they see you, unless they are close".

So can this report be closed as "resolved"? Also, why was status of 0001435 changed to "closed" from "resolved" while it is a "duplicate"?
(0032414)
Dwarfu (manager)
2015-03-25 10:06

Wow, 5 years. Thanks for the heads up Creidieki/Detros. I've added it to the changelog. If anyone sees an instance of this issue that isn't covered by another report (such as 0000481), please message a manager on the forums.

Detros, the 'closed' designation is the final resting place of reports. 0001435 was still resolved as a duplicate. We just haven't had a closing session since way back then.

- Issue History
Date Modified Username Field Change
2010-04-02 09:50 Brandon816 New Issue
2010-04-02 09:56 Dwarfu Note Added: 0000212
2010-04-02 09:56 Dwarfu Tag Attached: kill
2010-04-02 09:56 Dwarfu Tag Attached: orders
2010-04-02 09:56 Dwarfu Tag Detached: kill
2010-04-02 09:56 Dwarfu Tag Attached: attack
2010-04-02 09:56 Dwarfu Note Added: 0000213
2010-04-13 09:15 damocles Note Added: 0003273
2010-04-13 09:20 Rafal99 Note Added: 0003274
2010-04-13 09:20 Rafal99 Issue Monitored: Rafal99
2010-04-22 11:35 Footkerchief Relationship added has duplicate 0001435
2010-04-22 11:35 Footkerchief Relationship added related to 0000481
2010-04-22 11:37 Footkerchief Summary Squad attack order acts like an attack-move order => When ordered to attack, squads can get distracted chasing harmless animals
2010-04-22 15:13 Khym Chanur Issue Monitored: Khym Chanur
2010-04-29 13:33 Footkerchief Category General => Dwarf Mode -- Jobs, Military
2010-06-06 01:06 Cel Issue Monitored: Cel
2010-06-10 16:57 Jon-Ace Note Added: 0008086
2010-07-07 16:09 Creidieki Note Added: 0009746
2012-02-15 07:46 Footkerchief Relationship added has duplicate 0005116
2015-03-23 19:11 Miranda Issue Monitored: Miranda
2015-03-23 19:11 Miranda Issue End Monitor: Miranda
2015-03-24 15:38 Detros Note Added: 0032405
2015-03-25 10:06 Dwarfu Note Added: 0032414
2015-03-25 10:06 Dwarfu Status new => resolved
2015-03-25 10:06 Dwarfu Fixed in Version => 0.31.09
2015-03-25 10:06 Dwarfu Resolution open => fixed
2015-03-25 10:06 Dwarfu Assigned To => Toady One
2015-10-09 05:01 Rafal99 Issue End Monitor: Rafal99


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