Dwarf Fortress Bug Tracker - Dwarf Fortress
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0001008Dwarf FortressAdventure Mode -- Environmentpublic2010-04-11 11:412010-06-09 06:45
Kode 
Footkerchief 
lowminorsometimes
closedduplicate 
PCWin7build 7600
0.31.02 
 
0001008: There's "Open space" between Frozen sea and the land.
First time I went with my adventurer to edge of a frozen ocean, I realized there was tiles of "Open space" blocking my way to the water. I carfully stepped on it, and I was able to "fly"(I got the status "Flying) on top of it.
Not so serious bug anyway.
Find an ocean that is covered with ice.
Go there with an adventurer.
look at the black tiles between the sea and the land.
At least I saw "Open space".
Flying, Frozen, Open, Sea, Space
duplicate of 0001265new  Ramps covered with ice have no floors above, adventurer can "fly" over 
Issue History
2010-04-11 11:41KodeNew Issue
2010-04-13 10:02KodeTag Attached: Frozen
2010-04-13 10:02KodeTag Attached: Open
2010-04-13 10:02KodeTag Attached: Sea
2010-04-13 10:02KodeTag Attached: Space
2010-04-15 14:19PencilinHandNote Added: 0003750
2010-04-15 14:57PencilinHandNote Edited: 0003750bug_revision_view_page.php?bugnote_id=0003750#r1251
2010-04-15 14:58PencilinHandTag Attached: Flying
2010-05-01 05:52Logical2uRelationship addedrelated to 0001670
2010-05-01 06:00DarayavaushNote Added: 0005817
2010-05-01 12:24FootkerchiefRelationship addedparent of 0001265
2010-05-01 12:24FootkerchiefNote Added: 0005841
2010-06-08 08:50FootkerchiefRelationship replacedduplicate of 0001265
2010-06-08 08:50FootkerchiefStatusnew => resolved
2010-06-08 08:50FootkerchiefResolutionopen => duplicate
2010-06-08 08:50FootkerchiefAssigned To => Footkerchief
2010-06-08 08:53FootkerchiefRelationship deletedrelated to 0001670
2010-06-09 06:45Toady OneStatusresolved => closed

Notes
(0003750)
PencilinHand   
2010-04-15 14:19   
(edited on: 2010-04-15 14:57)
Related to 0001099 but is on a bigger scale. It seems likely that there is some miscommunication between loops on where to end what during world gen.

(0005817)
Darayavaush   
2010-05-01 06:00   
The same bug happens when you channel floor above a slade wall - the floor will disappear, but the wall will remain intact.
(0005841)
Footkerchief   
2010-05-01 12:24   
I believe 0001265 is a more complete description of this problem.