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0010340Dwarf FortressDwarf Mode -- Visitorspublic2017-11-23 18:392018-01-11 21:03
fluffyshambler 
Toady One 
normalmajorhave not tried
resolvedfixed 
Windows10
0.44.01 
0.44.03 
0010340: Soldier visitors, ignore visitor cap and act strangely
Created a fort and soldiers have been pouring in since day one. Despite having a visitor cap of 20 for a year (triple-checked init file to make sure), they keep arriving and there's about 50 of them. Furthermore, when I order the military to kill one of them, the rest of the visiting soldiers get weird and start meandering around interrupting citizens, chasing them for a second but then walking away without actually attacking them. Most of the soldiers are locked up in the former tavern (hotkey f2), but there are a few escaped ones around hotkey F6 displaying this behavior with citizens.
No tags attached.
parent of 0010412resolved Toady One No more petitions 
has duplicate 0010391resolved Dwarfu Visitor cap doesn't seem to restrict number of visitors 
has duplicate 0010404resolved Loci Game doesn't respect visitor cap 
related to 0010362resolved Toady One Elven spy visitors flooding fort immediately 
Issue History
2017-11-23 18:39fluffyshamblerNew Issue
2017-11-23 18:39fluffyshamblerIssue Monitored: fluffyshambler
2017-11-23 18:40fluffyshamblerNote Added: 0036943
2017-11-23 19:28mrmagolorNote Added: 0036945
2017-11-23 22:10DwarfuNote Added: 0036950
2017-11-23 22:10DwarfuAssigned To => Dwarfu
2017-11-23 22:10DwarfuStatusnew => confirmed
2017-11-25 10:22thvazNote Added: 0036992
2017-11-25 12:36OrkelNote Added: 0037001
2017-11-25 12:50thvazNote Added: 0037002
2017-11-26 03:29DetrosRelationship addedrelated to 0010362
2017-11-26 06:13sionlifeNote Added: 0037024
2017-11-26 10:36chaosvoltNote Added: 0037031
2017-11-28 09:47chaosvoltIssue Monitored: chaosvolt
2017-11-28 17:33fizzzbannnNote Added: 0037084
2017-11-30 00:10DwarfuNote Added: 0037132
2017-11-30 00:11DwarfuRelationship addedhas duplicate 0010391
2017-11-30 01:16FantasticDorfNote Added: 0037136
2017-12-02 06:13LociRelationship addedhas duplicate 0010404
2017-12-02 06:17LociSticky IssueNo => Yes
2017-12-02 06:43KvallNote Added: 0037181
2017-12-04 08:36LociRelationship addedparent of 0010412
2017-12-04 08:39LociNote Added: 0037220
2017-12-19 17:03Toady OneStatusconfirmed => resolved
2017-12-19 17:03Toady OneFixed in Version => Next Version
2017-12-19 17:03Toady OneResolutionopen => fixed
2017-12-19 17:03Toady OneAssigned ToDwarfu => Toady One
2017-12-20 06:03chaosvoltIssue End Monitor: chaosvolt
2018-01-11 21:03LociSticky IssueYes => No

Notes
(0036943)
fluffyshambler   
2017-11-23 18:40   
Relevant save file: http://dffd.bay12games.com/file.php?id=13204 [^]
(0036945)
mrmagolor   
2017-11-23 19:28   
Can confirm this happening to me as well.
(0036950)
Dwarfu   
2017-11-23 22:10   
For the visitor cap, relevant thread:
http://www.bay12forums.com/smf/index.php?topic=168313.msg7625565#msg7625565 [^]

Orkel
"The visitor cap doesn't work it seems, tavern keeps filling up with people even though it's set low."

Toady One
"I believe questers ignore the caps now. There's a gray area there and we'll have to deal with it somehow."
(0036992)
thvaz   
2017-11-25 10:22   
While in my fortress they didn't appear until I built a tavern, after that they just don't stop coming. There must be about a hundred. Forbidding the tavern to outsiders doesn't work, though they stop socializing.
(0037001)
Orkel   
2017-11-25 12:36   
Yes can confirm. The questers never leave the fort, keep piling up more and more until FPS death.
(0037002)
thvaz   
2017-11-25 12:50   
Yeah, it is pretty game breaking.
(0037024)
sionlife   
2017-11-26 06:13   
Happening to me too. I am in year 1 of the fort. Just built a tavern, I don't have many buildings yet. I've got 77 visitors, all warrior types, just piled into the tavern. They are all asking questions and seeking information. I have got VISITOR_CAP set to 25 in d_init.txt. They gradually started to leave all by themselves, but I still have about 40 left.
(0037031)
chaosvolt   
2017-11-26 10:36   
Relevant info: I've had these fuckers show up even WITHOUT a tavern.

Also, screenshot of early winter, second year, in a fort deliberately kept at 7 dwarves: https://cdn.discordapp.com/attachments/173888543419006976/384398426197983244/unknown.png [^]

At least it's not as extreme as 77 in year 1, but sweet Armok.
(0037084)
fizzzbannn   
2017-11-28 17:33   
I had 148 visitors before the end of year one. Most were elves with a few humans scattered in. All types of visitors have been showing up. I have no locations active yet so I put all my visitors in a meeting zone right outside my fort's entrance. They are an absolutely epic meat shield...
(0037132)
Dwarfu   
2017-11-30 00:10   
Save from Kvall at 0010391:
http://dffd.bay12games.com/file.php?id=13251 [^]
(0037136)
FantasticDorf   
2017-11-30 01:16   
Anecdotally i have also experienced a dwarf soldier listed as 'friendly' not a visitor entering & leaving the map with a 90% turn west entry to north exit, seemingly pathing through my site. I currently have my eyes peeled to see if i can experience it again and get more info.

Is this related to civilisations sending out artifact questers who use the road connections/travel through your site to another location?
(0037181)
Kvall   
2017-12-02 06:43   
Another note, I've noticed if I leave the questers as a meatshield for the nearby tower, every dwarven visitor out there who dies seems to be treated as a citizen, demanding burial in MY catacombs.
(0037220)
Loci   
2017-12-04 08:39   
Cap-ignoring questers can also freeze out cap-respecting visitors (0010412).