Dwarf Fortress Bug Tracker - Dwarf Fortress |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0011138 | Dwarf Fortress | Dwarf Mode -- Invasions | public | 2019-08-05 11:32 | 2019-08-05 13:53 |
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Reporter | TuxedoCatfish | |
Assigned To | Loci | |
Priority | normal | Severity | minor | Reproducibility | have not tried |
Status | resolved | Resolution | duplicate | |
Platform | PC | OS | Windows 10 | OS Version | Home Edition |
Product Version | 0.44.12 | |
Target Version | | Fixed in Version | | |
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Summary | 0011138: Human sieges bring horses as soldiers rather than mounts |
Description | I had a human siege arrive with a "Horse Recruit." They behaved exactly like an enemy soldier -- didn't appear on the livestock list like mounts usually do, didn't have a rider, etc. |
Steps To Reproduce | This was totally beyond my control so reproduction isn't really practical, but provoking a human siege would probably be the first step. |
Additional Information | I have a save file available if it would be helpful. My raws are slightly modified (I used the DFhack script that reintroduces human Guild Representatives in order to make trade agreements) but apart from that none of my edits should affect humans (or horses) at all. |
Tags | No tags attached. |
Relationships | duplicate of | 0006708 | confirmed | Footkerchief | Human civilization's soldier is an Alligator Recruit. |
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Attached Files | |
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Issue History |
Date Modified | Username | Field | Change |
2019-08-05 11:32 | TuxedoCatfish | New Issue | |
2019-08-05 13:53 | Loci | Relationship added | duplicate of 0006708 |
2019-08-05 13:53 | Loci | Status | new => resolved |
2019-08-05 13:53 | Loci | Resolution | open => duplicate |
2019-08-05 13:53 | Loci | Assigned To | => Loci |