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0001118Dwarf FortressCombat -- Wrestlingpublic2010-04-13 19:512012-02-26 07:47
GRead 
 
lowminorrandom
newopen 
0.31.03 
 
0001118: Giant throws Dwarf, hits self
While testing stuck-ins with a possessed giant in the arena, I started playing around with wrestling. Dwarf tossing is fairly fun, but I've noticed on occasion that I throw the dwarf into myself, knocking me prone. Doesn't really seem intended.
Start tossing around dwarfs in the arena as a giant. Sometimes you'll throw the dwarf by the part with your part, and then it will slam into you, knocking the both of you prone.
No tags attached.
related to 0000344resolved Toady One Knockback/"propelled away by the force of the blow" only happens rarely (same with throwing creatures any distance) 
has duplicate 0003500resolved Logical2u Atempting to throw an enemy whilst wrestling can shoot them into yourself 
Issue History
2010-04-13 19:51GReadNew Issue
2010-04-13 20:35smjjamesNote Added: 0003383
2010-04-13 20:39GReadNote Added: 0003386
2010-04-13 20:50smjjamesNote Added: 0003390
2010-11-02 19:47Logical2uRelationship addedhas duplicate 0003500
2012-02-26 07:44XotanoNote Added: 0020726
2012-02-26 07:45XotanoNote Edited: 0020726bug_revision_view_page.php?bugnote_id=0020726#r7716
2012-02-26 07:47FootkerchiefRelationship addedrelated to 0000344

Notes
(0003383)
smjjames   
2010-04-13 20:35   
I've gotten this with other creatures as well, probably happens with anything capable of grabbing and throwing.
(0003386)
GRead   
2010-04-13 20:39   
Yeah, I would imagine so. The giant is just a handy test because of his massive size and ability to wrestle. I suppose the summary and description are a bit more specific than I had intended.
(0003390)
smjjames   
2010-04-13 20:50   
A size difference may have something to do with it. We'd have to look at what is actually happening that causes this.

It doesn't happen so often that it impedes combat, but it is a bit strange.
(0020726)
Xotano   
2012-02-26 07:44   
(edited on: 2012-02-26 07:45)
still happens in 34.02

and it happens cus you don't get to choose where you wish to throw the target, so the random direction generator sometimes chooses the player's direction causing the thrown target to hit the player knocking him over.

i'm not saying you should be able to choose where you wish to throw all targets, just the ones that are small enough to be thrown anywhere but slightly up in the same Z level and it should have some sort of limit to how far you can throw the thing depending on how heavy it is, like if you were going to throw something that weighed about the same as a rock you should be able to throw it about the same distance.

throwing would have to be reworked somehow tho as you can still throw a full, fully grown, dragon corpse as far as one can shoot a bow/crossbow/throw a stone.

i'm assuming it will be worked on some time later tho as its not insanely important at this time.