Dwarf Fortress Bug Tracker - Dwarf Fortress
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0001140Dwarf FortressDwarf Mode -- Jobs, Cleaningpublic2010-04-14 05:402014-09-13 12:06
Deathworks 
Toady One 
normalminoralways
resolvedfixed 
PCWindows XP0.31.01
0.31.01 
0.40.13 
0001140: "Clean" job uses underground/aboveground instead of inside/outside to determine what gets cleaned
Dwarves will only clean tiles that are underground. Inside aboveground tiles are ignored completely when cleaning takes place. This makes it virtually impossible to create surface fortresses with aboveground structures with roofs since inevitably, blood pools will form and trigger regular "Clean Self" bouts.

It seems that the check whether a tile should/can be cleaned by a dwarf uses aboveground/underground flag instead of the inside/outside flag.
Build a room aboveground of constructed walls with a constructed roof and slaughter something in there or otherwise create blood. Regardless of how many dwarves are idle and willing to clean other parts of the fortress, the blood in that structure will not be touched.
Cleaning
related to 0003172resolved Knight Otu Rotting things inside a dark fortress produce no miasma. 
has duplicate 0005380resolved Footkerchief Dwarves with the cleaning task enabled never clean up blood. 
related to 0002626resolved Toady One Refuse placed Above Ground but Inside randomly disappears 
related to 0003717new  Above-ground night creature mounds treated as outdoors 
child of 0000425confirmed Footkerchief Dwarves Not Cleaning Blood 
Issue History
2010-04-14 05:40DeathworksNew Issue
2010-04-14 06:46DeathworksTag Attached: Cleaning
2010-04-14 08:55FootkerchiefSummary"Clean" job uses wrong categorization it seems => "Clean" job uses underground/aboveground instead of inside/outside to determine what gets cleaned
2010-04-22 21:21DKSNote Added: 0004671
2010-04-22 22:18derigoNote Added: 0004675
2010-04-22 23:29CrytenNote Added: 0004682
2010-04-30 12:48hyndisNote Added: 0005763
2010-05-01 21:54WFragNote Added: 0005893
2010-05-01 21:55WFragNote Added: 0005894
2010-05-01 21:58WFragIssue Monitored: WFrag
2010-05-02 09:31hyndisNote Added: 0005926
2010-05-02 09:50FootkerchiefTag Attached: Intentional?
2010-07-07 17:51FootkerchiefRelationship addedrelated to 0000425
2010-07-07 17:52FootkerchiefRelationship replacedchild of 0000425
2010-07-11 10:27FootkerchiefRelationship addedrelated to 0002626
2010-07-12 12:03FootkerchiefTag RenamedIntentional? => Intentional/Expected?
2010-07-18 13:31FootkerchiefRelationship deletedrelated to 0002626
2010-07-20 15:28FootkerchiefRelationship addedrelated to 0002626
2010-11-16 13:47FootkerchiefRelationship addedrelated to 0003278
2010-11-17 09:02Khym ChanurIssue Monitored: Khym Chanur
2010-11-22 20:42FootkerchiefRelationship addedrelated to 0003717
2011-04-03 11:40KogutNote Added: 0017014
2012-02-22 08:21FootkerchiefRelationship addedhas duplicate 0005380
2014-01-27 19:07FootkerchiefRelationship addedrelated to 0003172
2014-01-27 19:07FootkerchiefRelationship deletedrelated to 0003278
2014-08-14 12:17LociNote Added: 0029041
2014-09-13 12:06Toady OneNote Added: 0030166
2014-09-13 12:06Toady OneStatusnew => resolved
2014-09-13 12:06Toady OneFixed in Version => Next Version
2014-09-13 12:06Toady OneResolutionopen => fixed
2014-09-13 12:06Toady OneAssigned To => Toady One
2014-09-13 12:06Toady OneTag Detached: Intentional/Expected?
2014-09-13 12:08Toady OneNote Edited: 0030166bug_revision_view_page.php?bugnote_id=0030166#r11770

Notes
(0004671)
DKS   
2010-04-22 21:21   
This may be part of a larger problem; dumping items that are inside but above ground seems to requires the Gather refuse from Outside option is turned on. I suspect that the game treats above ground as outside.
(0004675)
derigo   
2010-04-22 22:18   
@op
That sounds about right, but it's not all their is to it. There's lots and lots of blood inside my fortress, deep underground that has been around for years and hasn't been cleaned. I agree, tiles outside never ever get cleaned, but there's some other weirdness going on too.

@DKS
Above ground _is_ outside. Ever since DF went 3d, once a tile is exposed to sunlight, it is permanently 'lighted' and while it may say 'inside' on inspection, dwarves treat it as outdoors for the purposes of refuse orders and whatnot. This is nothing new.
(0004682)
Cryten   
2010-04-22 23:29   
What Derigo said is basicly evertything, the game uses a ray tracing system to detwmine the z level of any tile where light stops and roofs dont stop that. I believe its this system that causes the prpgram to think anything lit is outside.
(0005763)
hyndis   
2010-04-30 12:48   
Works the same as in 40D, except in 31.03 blood/vomit is no longer removed at the turn of each season. This means that with no one cleaning it, all above ground tiles are doomed to be forever covered in a sea of blood that will get tracked around your fortress.

Rain and snow will destroy blood/vomit if it hits that specific tile, but this will not help above ground buildings, such as castles that have rooms that are light but indoors.
(0005893)
WFrag   
2010-05-01 21:54   
I think, with new caverns concept, there should be another mechanism to mark tile for cleaning. I don’t want my dwarfs to clean caverns, but want them to clean their nice constructed houses (which are full of blood). Maybe there should be an option to mark burrow for cleaning?

Or at least dwarfs should clean inside/above ground as well.
(0005894)
WFrag   
2010-05-01 21:55   
Umm, well, designating area for cleaning would be fine, too :)
(0005926)
hyndis   
2010-05-02 09:31   
A setting under options would probably be ideal, such as in the refuse section. Blood spatter is a kind of refuse, so it would make sense there.

Cleaning everywhere/aboveground/belowground/off
Cleaning Priority high/medium/low

Even underground cleaning is by default an extremely low priority task. If you could adjust where dwarves clean and also bump up the priority, with high priority being the same priority as any other workshop/mining/hauling job, you could have dwarves tidy up large sections of the map very efficiently to remove the spatter problems.
(0017014)
Kogut   
2011-04-03 11:40   
Still in .25
(0029041)
Loci   
2014-08-14 12:17   
Settings which claim to use "Inside/Outside" still actually use "Above ground/Subterranean" in 40.08. In particular, refuse hauling from "Inside, Above Ground" is controlled by the "Outside" refuse hauling standing order (see 0008008).
(0030166)
Toady One   
2014-09-13 12:06   
(edited on: 2014-09-13 12:08)
I've changed the confusing label. Further actual functionality will wait until I get to some cleaning suggestions.

edit: Given 0002626, perhaps it is best to go with Inside after all.