Dwarf Fortress Bug Tracker - Dwarf Fortress |
View Issue Details |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0001233 | Dwarf Fortress | Dwarf Mode -- Embark/Setup | public | 2010-04-16 07:39 | 2010-06-09 06:46 |
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Reporter | Gringo_vene | |
Assigned To | Footkerchief | |
Priority | normal | Severity | tweak | Reproducibility | always |
Status | closed | Resolution | duplicate | |
Platform | WIndows | OS | Vista | OS Version | |
Product Version | 0.31.03 | |
Target Version | | Fixed in Version | | |
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Summary | 0001233: Underground plants, fish, seeds unavailable |
Description | I have created a random world 3 times, and every time i have set it up to be created without underground caverns of any sort, this in turn makes it impossible for me to select fish, plants or underground seeds from my embark screen, the game apparently counts them as not existing because there is no underground, this happens with all the civilizations it try to use as my base. |
Steps To Reproduce | Disable caves, Create World, embark. |
Additional Information | |
Tags | embark, underground |
Relationships | duplicate of | 0001127 | new | | Worldgen without caverns does not allow embark with seeds/alcohol |
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Attached Files | |
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Issue History |
Date Modified | Username | Field | Change |
2010-04-16 07:39 | Gringo_vene | New Issue | |
2010-04-16 08:12 | Kennel | Tag Attached: embark | |
2010-04-16 08:12 | Kennel | Tag Attached: underground | |
2010-04-16 08:54 | Footkerchief | Relationship added | duplicate of 0001127 |
2010-04-16 08:54 | Footkerchief | Status | new => resolved |
2010-04-16 08:54 | Footkerchief | Resolution | open => duplicate |
2010-04-16 08:54 | Footkerchief | Assigned To | => Footkerchief |
2010-06-09 06:46 | Toady One | Status | resolved => closed |