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0001256Dwarf FortressDwarf Mode -- Environmentpublic2010-04-16 18:032014-09-08 09:44
immibis 
 
normalminoralways
newopen 
 
 
0001256: Brook issues
I have noticed the following problems with brooks:
1. Brook tiles (upper level) can still cave in.
2. Brook tiles (lower level) are not passable for movement but do not provide support.
3. If a lower-level brook tile is dug out, the upper-level brook tile stops "sparkling".
4. Lower-level brook tiles can be dug just like rock. This means that channeling a brook creates ramps.
5. Building a wall on top of a brook, then removing it, produces a rock (or soil) floor.
No tags attached.
has duplicate 0000732resolved Dwarfu Channeling into brook tiles produces ramps 
has duplicate 0008259resolved Footkerchief Creek surface changes to dirt when you construct / deconstruct on top of it. 
Issue History
2010-04-16 18:03immibisNew Issue
2010-07-07 19:44slinkNote Added: 0009761
2010-07-07 19:44slinkNote Edited: 0009761bug_revision_view_page.php?bugnote_id=0009761#r3758
2010-07-07 20:14ChickenLipsNote Added: 0009764
2013-03-04 02:14DwarfuRelationship addedhas duplicate 0000732
2014-09-08 09:07FootkerchiefRelationship addedhas duplicate 0008259
2014-09-08 09:08FootkerchiefDescription Updatedbug_revision_view_page.php?rev_id=11701#r11701
2014-09-08 09:44ptb_ptbNote Added: 0030036

Notes
(0009761)
slink   
2010-07-07 19:44   
I came here to see if anyone had reported point 5 above. I have seen that also. The water underneath the rock floor becomes light inside.

(0009764)
ChickenLips   
2010-07-07 20:14   
I noticed 3 with some minor aesthetic disappointment. It becomes no longer labeled as brook if the tile gets tampered with, as I recall. Not a big deal, but it makes tampering with brooks mean leaving eyesores on your land. Might just be me being picky, though.
(0030036)
ptb_ptb   
2014-09-08 09:44   
Damnit. I only didn't find this because it's under 'brook' not 'creek'. :/