Dwarf Fortress Bug Tracker - Dwarf Fortress |
View Issue Details |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0001258 | Dwarf Fortress | Dwarf Mode -- Environment | public | 2010-04-16 18:22 | 2010-06-09 06:46 |
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Reporter | immibis | |
Assigned To | Footkerchief | |
Priority | low | Severity | minor | Reproducibility | always |
Status | closed | Resolution | duplicate | |
Platform | | OS | | OS Version | |
Product Version | | |
Target Version | | Fixed in Version | | |
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Summary | 0001258: Underwater trees in caverns |
Description | Trees can be generated underwater in underground oceans.
You can see this by designating a large underground ocean for tree-cutting. The tiles with trees will be highlighted. |
Steps To Reproduce | |
Additional Information | |
Tags | No tags attached. |
Relationships | duplicate of | 0000457 | needs feedback | lethosor | Underground lakes/ponds: Mud and trees under 7/7 water |
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Attached Files | |
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Issue History |
Date Modified | Username | Field | Change |
2010-04-16 18:22 | immibis | New Issue | |
2010-04-16 18:52 | Logical2u | Note Added: 0003928 | |
2010-04-16 19:18 | Footkerchief | Note Added: 0003929 | |
2010-04-16 19:18 | Footkerchief | Relationship added | duplicate of 0000457 |
2010-04-16 19:18 | Footkerchief | Status | new => resolved |
2010-04-16 19:18 | Footkerchief | Resolution | open => duplicate |
2010-04-16 19:18 | Footkerchief | Assigned To | => Footkerchief |
2010-06-09 06:46 | Toady One | Status | resolved => closed |