Dwarf Fortress Bug Tracker - Dwarf Fortress |
View Issue Details |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0001332 | Dwarf Fortress | Dwarf Mode -- Buildings, General | public | 2010-04-19 07:40 | 2014-01-17 10:03 |
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Reporter | ray10k | |
Assigned To | Toady One | |
Priority | none | Severity | trivial | Reproducibility | have not tried |
Status | resolved | Resolution | fixed | |
Platform | PC | OS | Windows XP | OS Version | SP3 |
Product Version | 0.31.03 | |
Target Version | | Fixed in Version | 0.34.02 | |
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Summary | 0001332: Olivine doors look like gems |
Description | I had one room with a masterwork door. instead of a normal door, it appeared as a "masterwork"-sign. |
Steps To Reproduce | 1: make a masterwork stone door. (my version used olivine)
2: build door |
Additional Information | I actually kind of like the way it looks, and wouldn't mind if this turned out to be a feature. |
Tags | binary patch, door |
Relationships | has duplicate | 0001962 | closed | Footkerchief | built olivine door looks like a rough hewn gem | related to | 0002589 | resolved | Toady One | Metal doors look like wood/stone doors after being placed. | related to | 0003099 | resolved | Toady One | Metal cages/floodgates/etc. show up with colors backwards |
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Attached Files | |
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Issue History |
Date Modified | Username | Field | Change |
2010-04-19 07:40 | ray10k | New Issue | |
2010-04-19 08:09 | smjjames | Note Added: 0004229 | |
2010-04-19 09:45 | Footkerchief | Note Added: 0004240 | |
2010-04-19 09:46 | Footkerchief | Issue Monitored: Footkerchief | |
2010-04-19 10:02 | Kennel | Tag Attached: door | |
2010-04-20 03:35 | ray10k | Note Added: 0004322 | |
2010-04-20 10:06 | tel | Note Added: 0004345 | |
2010-04-23 08:47 | slink | Note Added: 0004717 | |
2010-04-23 08:47 | slink | Note Edited: 0004717 | bug_revision_view_page.php?bugnote_id=0004717#r1611 |
2010-04-23 10:19 | Footkerchief | Summary | masterwork door looks different => Olivine doors look like gems |
2010-04-23 10:19 | Footkerchief | Note Added: 0004731 | |
2010-05-18 19:14 | Footkerchief | Relationship added | has duplicate 0001962 |
2010-05-18 19:17 | Quietust | Note Added: 0006988 | |
2010-05-19 01:16 | JeffGroves | Note Added: 0007007 | |
2010-06-20 18:05 | sirbruce | Note Added: 0008819 | |
2010-07-14 15:25 | Kanddak | Note Added: 0010257 | |
2010-07-14 15:25 | Kanddak | Note Edited: 0010257 | bug_revision_view_page.php?bugnote_id=0010257#r3980 |
2010-07-14 17:15 | Quietust | Note Added: 0010261 | |
2010-07-31 11:41 | Footkerchief | Relationship added | related to 0002589 |
2010-08-25 07:41 | Quietust | Note Added: 0012079 | |
2010-10-01 19:26 | krenshala | Note Added: 0013110 | |
2010-10-07 17:27 | krenshala | Note Added: 0013246 | |
2010-10-08 20:24 | krenshala | Note Edited: 0013246 | bug_revision_view_page.php?bugnote_id=0013246#r5142 |
2011-08-19 08:47 | Quietust | Note Added: 0018577 | |
2011-08-19 08:52 | Quietust | Note Edited: 0018577 | bug_revision_view_page.php?bugnote_id=0018577#r6951 |
2011-11-25 15:01 | Quietust | Note Added: 0019034 | |
2011-11-25 15:01 | Quietust | Note Edited: 0019034 | bug_revision_view_page.php?bugnote_id=0019034#r7139 |
2011-11-25 15:02 | Quietust | Note Edited: 0019034 | bug_revision_view_page.php?bugnote_id=0019034#r7140 |
2011-11-25 19:55 | Quietust | Tag Attached: binary patch | |
2012-01-10 18:25 | Footkerchief | Relationship added | related to 0003099 |
2012-02-01 10:15 | Quietust | Note Added: 0019448 | |
2012-02-16 09:09 | Quietust | Note Added: 0019805 | |
2012-02-16 16:35 | Toady One | Note Added: 0019861 | |
2012-02-16 16:35 | Toady One | Status | new => resolved |
2012-02-16 16:35 | Toady One | Fixed in Version | => Next Version |
2012-02-16 16:35 | Toady One | Resolution | open => fixed |
2012-02-16 16:35 | Toady One | Assigned To | => Toady One |
2014-01-15 14:50 | Kirig Stonebeard II | Issue Monitored: Kirig Stonebeard II | |
2014-01-17 10:03 | Kirig Stonebeard | Issue Monitored: Kirig Stonebeard | |
Notes |
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It might be a graphical thing, are you using any graphics pack or is that vanilla DF? |
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(0004322)
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ray10k
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2010-04-20 03:35
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I did build a lot of non-masterwork doors, all of them just showed up like normal doors. |
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(0004345)
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tel
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2010-04-20 10:06
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This seems to be an issue with olivine doors in general. All of my (non-masterwork) olivine doors look normal when stored, but like gems when installed. They work fine as doors, though. |
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(0004717)
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slink
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2010-04-23 08:47
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Same here. When installed, all olivine doors appear different from all the other doors, regardless of quality. No graphics pack here.
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Thanks for the info. I updated the summary accordingly. |
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I've heard of (artifact) GEM doors appearing like gems, but not olivine... |
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Confirmed to still be an issue in 31.04. Olivine doors still look like gems. |
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Confirmed in 31.06 and 31.08 from a 31.05 savegame. |
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Having this in 0.31.10, new game started today in .10 install with nothing changed except init files (in various ways) and keybindings (to work around MacOS X delete key -> mountain character bug). Olivine doors look like webs/gems/gears, other doors appear normal. Nothing seems unusual about the raw entry for olivine.
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I just tried making doors out of every stone type I could bring with a test embark (everything but siltstone, shale, claystone, dolomite, chalk, talc, obsidian, raw adamantine, and slade), and olivine was the *only* one that appeared as "☼" (gray foreground, green background); all of the others appeared as "┼" (with the appropriate colors). |
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And now, in my current fortress in 0.31.12, I've built several olivine doors, but all of them appear as normal doors... |
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Just to add to this one, I'm running 0.31.14 and all five (5) of my olivine doors, none of which are masterwork, look normal in a stockpile but use the masterwork/raw-gem symbol when constructed. The doors work properly, so it just looks odd.
WinXP, 0.31.14 using the Phoebus Graphics Set, if it matters (though Phoebus says he doesn't think its anything he's changed in the configs). |
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(0013246)
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krenshala
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2010-10-07 17:27
(edited on: 2010-10-08 20:24) |
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And to add a new update, in 0.31.16 olivine doors appear to be working correctly (showing the normal rock door symbol both in stockpiles and when constructed) for me.
[edit] damn, started a new 0.31.16 fort and olivine doors have gone back to looking like gems/masterwork symbol when constructed. This time it was next to an olivine wall, and I do not believe that was the case when I got the doors that appeared 'normal' earlier in this comment.
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(0018577)
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Quietust
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2011-08-19 08:47
(edited on: 2011-08-19 08:52) |
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A recently-posted movie on DFMA (http://mkv25.net/dfma/movie-2360 [^]) illustrates doors made of rose gold exhibiting this problem, and I've personally confirmed this with a vanilla test fortress in version 0.31.25.
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(0019034)
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Quietust
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2011-11-25 15:01
(edited on: 2011-11-25 15:02) |
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With a bit of debugging, I've managed to locate the source of this problem: it's exactly the same as the problem in 0001498, a function/macro being called with its parameters in the wrong order, resulting in doors being displayed as ☼ if the Nth material (where N is the inorganic material ID, 0/1/2/etc for IRON/COPPER/SILVER/etc) belong to creature 31 (BIRD_GUINEAFOWL) is made of BONE.
The following binary patch (for Win32 DF 0.31.25 SDL) will fix the display of gem doors:
0x056E42 : 00 B8 30 -> 30 BA 00
0x056E48 : 66 -> 90
0x056E4A : D5 -> C5
(push 00 | mov eax,00000030 | mov dx,bp -> push 30 | mov edx,00000000 | nop | mov eax,ebp)
Note that this does NOT correct the problem of metal doors failing to display as ╪, as this is seemingly due to the code being missing altogether.
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Binary patch for version 0.31.25 Linux: (untested)
44069 : 0C -> 04
44071 : 04 -> 08
4407C : 08 -> 0C |
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Still broken in version 0.34.01 - while exploring a law-giver's keep, I found a rose gold door that looked like a gem. |
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Sorted for next time. Thanks Quietust! |
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