Dwarf Fortress Bug Tracker - Dwarf Fortress
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0000137Dwarf FortressGeneralpublic2010-04-02 08:302010-06-09 06:47
Zaygr 
Footkerchief 
normalmajorrandom
closedduplicate 
PC
 
 
0000137: Path finding seems to break completely
None of the workers hauling wood could access the stockpile, even though they were right next to it. Carpenter could not find wood for carpenter workshop jobs. No dwarfs could find path to water (which was a river just down the slope)
Seemed to have gone after saving and loading.
pathfinding
duplicate of 0000018closed Toady One Pathfinding fails to update after map changes 
Issue History
2010-04-02 08:30ZaygrNew Issue
2010-04-02 08:32DwarfuNote Added: 0000184
2010-04-02 08:33DwarfuTag Attached: pathfinding
2010-04-02 09:47DoctorZuberNote Added: 0000209
2010-04-02 11:10Retro42Note Added: 0000237
2010-04-02 15:15SpreggoNote Added: 0000303
2010-04-02 15:54DoctorZuberNote Added: 0000311
2010-04-03 09:46FootkerchiefRelationship addedduplicate of 0000018
2010-04-03 09:46FootkerchiefStatusnew => resolved
2010-04-03 09:46FootkerchiefResolutionopen => duplicate
2010-04-03 09:46FootkerchiefAssigned To => Footkerchief
2010-06-09 06:47Toady OneStatusresolved => closed

Notes
(0000184)
Dwarfu   
2010-04-02 08:32   
Related to 0000104 and 0000018.
(0000209)
DoctorZuber   
2010-04-02 09:47   
I think it's established that there is one or more pathfinding bugs out there. Now the trick is figuring out how to reproduce one.
(0000237)
Retro42   
2010-04-02 11:10   
Crossposting from 000018

    Easily replicated. Built a fort, dug a straight 10z stairway down and started fleshing out my outpost. No issues until now.

As soon as I start building a wall(just one side to start, not enclosed) around my entrance pathing goes nuts and most dwarves go to No Job and all progress slows down considerably.

Note: Easy to spot with Fisherdwarves. They went from "Fishing" to "No Job" almost at the same time.
(0000303)
Spreggo   
2010-04-02 15:15   
Not sure if this is related, but my dwarves seemed to find it impossible to move barrels from one stockpile to another (when one is set to take from the other). They would walk between each pile, stopping at the barrels with a question mark.
Is this the same bug or does it need another report???
(0000311)
DoctorZuber   
2010-04-02 15:54   
refer to 0000086 for the take from stockpile issue.