Dwarf Fortress Bug Tracker - Dwarf Fortress |
View Issue Details |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0001399 | Dwarf Fortress | Dwarf Mode -- Interface, Stocks | public | 2010-04-21 11:03 | 2010-07-23 08:53 |
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Reporter | kaefermelder | |
Assigned To | Footkerchief | |
Priority | normal | Severity | major | Reproducibility | random |
Status | resolved | Resolution | no change required | |
Platform | | OS | | OS Version | |
Product Version | 0.31.03 | |
Target Version | | Fixed in Version | | |
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Summary | 0001399: "Native" ores can't be used at mason's shop |
Description | Using marble works fine, after being allowed in z-stone.
Gold and silver however are not usable for masons. |
Steps To Reproduce | Allow Gold and Silver in z-stone. Shut in mason in WS with gold and silver nuggets. Order some tables or w/e.
Message: Needs non-economic rock. |
Additional Information | Unmodded game 31.03
(How exactly is the mantis filter/search working? I keep posting duplicates because I can't find the issues.) |
Tags | No tags attached. |
Relationships | related to | 0000823 | resolved | Toady One | "Native" ores use METAL_TEMPLATE, can supposedly be used for "sharp blades" and studding (doesn't work) |
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Attached Files | |
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Issue History |
Date Modified | Username | Field | Change |
2010-04-21 11:03 | kaefermelder | New Issue | |
2010-04-21 11:09 | smjjames | Note Added: 0004469 | |
2010-04-21 11:11 | smjjames | Note Edited: 0004469 | bug_revision_view_page.php?bugnote_id=0004469#r1524 |
2010-04-21 11:28 | Footkerchief | Relationship added | child of 0000823 |
2010-04-21 11:31 | Footkerchief | Note Added: 0004476 | |
2010-04-21 11:31 | Footkerchief | Summary | dwarves don't recognize economic stone settings in some cases => "Native" ores can't be used at mason's shop |
2010-07-23 08:47 | Quietust | Note Added: 0010872 | |
2010-07-23 08:48 | Quietust | Note Edited: 0010872 | bug_revision_view_page.php?bugnote_id=0010872#r4222 |
2010-07-23 08:53 | Footkerchief | Note Added: 0010873 | |
2010-07-23 08:53 | Footkerchief | Status | new => resolved |
2010-07-23 08:53 | Footkerchief | Resolution | open => no change required |
2010-07-23 08:53 | Footkerchief | Assigned To | => Footkerchief |
2010-07-23 08:54 | Footkerchief | Relationship replaced | related to 0000823 |
Notes |
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(0004469)
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smjjames
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2010-04-21 11:09
(edited on: 2010-04-21 11:11) |
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For the Mantis search filter, try searching for key words or search for relevant tags. For example, I did a search for economic and found one similar to yours. Not sure if it counts as a duplicate though.
Most bug reports have tags, so either way should work.
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See 0000823. The "native" ores are currently using the wrong material template (METAL_TEMPLATE), which causes the game to get schizophrenic about whether they're metals or stones. |
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(0010872)
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Quietust
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2010-07-23 08:47
(edited on: 2010-07-23 08:48) |
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In 0.31.10, I was able to successfully make doors out of native metal ores once I had enabled the ores themselves in Z-Stones - enabling the metals themselves had no effect.
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Oops, thanks Quietust. Yeah, this isn't a bug. |
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