Dwarf Fortress Bug Tracker - Dwarf Fortress
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0001484Dwarf FortressDwarf Mode -- Economicspublic2010-04-24 00:472012-02-16 16:59
Rhenaya 
Toady One 
normalminorhave not tried
resolvedunable to reproduce 
NotebookWindowsVista
0.31.03 
 
0001484: Item MATERIAL_SIZE may be off by a factor of 150
maybe related to 000130

it seems that the bug for only needing one bar per item is related to the material size. because i tested with melting long swords (material size 4) i needed to melt around 40 swords to yield 1 bar: 4*40 = 160 -> bar material size is 150

so melting items now results in practically no bars at all. either the raws are wrong and need material size modified * 150 ... but i guess item weight will be to high than too, so either way something need to be modified in the code
bars, Equipment, material
related to 0000130resolved Toady One Forge jobs always use only a single bar 
related to 0001860resolved Toady One Metal blocks weigh more than bars of the same metal 
Issue History
2010-04-24 00:47RhenayaNew Issue
2010-04-24 00:49FootkerchiefNote Added: 0004856
2010-04-24 00:50FootkerchiefNote Edited: 0004856bug_revision_view_page.php?bugnote_id=0004856#r1683
2010-04-24 00:51FootkerchiefNote Edited: 0004856bug_revision_view_page.php?bugnote_id=0004856#r1684
2010-04-24 00:52FootkerchiefSummaryMaterial size wrong for items => Item MATERIAL_SIZE may be off by a factor of 150
2010-04-24 00:52FootkerchiefRelationship addedrelated to 0000130
2010-04-24 00:53FootkerchiefNote Edited: 0004856bug_revision_view_page.php?bugnote_id=0004856#r1685
2010-04-24 01:43derigoNote Added: 0004859
2010-04-24 02:43RhenayaNote Added: 0004865
2010-04-24 03:27FootkerchiefDescription Updatedbug_revision_view_page.php?rev_id=1693#r1693
2010-07-08 08:32FootkerchiefRelationship addedrelated to 0001447
2010-07-18 10:32FootkerchiefRelationship addedrelated to 0001860
2010-07-18 10:32FootkerchiefRelationship deletedrelated to 0001447
2010-08-04 08:07RhenayaTag Attached: bars
2010-08-04 08:07RhenayaTag Attached: Equipment
2010-08-04 08:07RhenayaTag Attached: material
2010-09-03 21:01QuietustNote Added: 0012399
2012-02-16 16:59Toady OneNote Added: 0019875
2012-02-16 16:59Toady OneStatusnew => resolved
2012-02-16 16:59Toady OneResolutionopen => unable to reproduce
2012-02-16 16:59Toady OneAssigned To => Toady One
2012-05-14 15:50FootkerchiefRelationship addedrelated to 0001862
2012-05-14 15:51FootkerchiefRelationship deletedrelated to 0001862

Notes
(0004856)
Footkerchief   
2010-04-24 00:49   
(edited on: 2010-04-24 00:53)
i needed to melt around 40 swords to yield 1 sword

You meant 40 swords to yield 1 bar, right? Just making sure.

Also, adjusting the material size shouldn't affect weight -- I believe weight is only controlled by the weapon's SIZE.

More testing is definitely needed on this issue (and 0000130). Can anyone corroborate?

(0004859)
derigo   
2010-04-24 01:43   
More melting oddness. I'd forgotten that toady had done crazy things to the material system. Another clue for the melt job crash.
(0004865)
Rhenaya   
2010-04-24 02:43   
well uhm yes 1 bar... but as you need just 1 bar for 1 sword anyway, it doesnt matter *coughs*
(0012399)
Quietust   
2010-09-03 21:01   
Melting imported metal objects seems to be working fine - I've been getting plenty of iron, silver, and copper bars from all of the weapons and armor I've salvaged from goblin sieges.
(0019875)
Toady One   
2012-02-16 16:59   
I couldn't get this to happen.