Dwarf Fortress Bug Tracker - Dwarf Fortress |
View Issue Details |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0001547 | Dwarf Fortress | Dwarf Mode -- Environment | public | 2010-04-26 05:40 | 2014-12-19 06:44 |
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Reporter | Eric | |
Assigned To | Footkerchief | |
Priority | normal | Severity | minor | Reproducibility | have not tried |
Status | confirmed | Resolution | open | |
Platform | | OS | Windows XP | OS Version | SP3 |
Product Version | 0.31.03 | |
Target Version | | Fixed in Version | | |
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Summary | 0001547: Cave-ins can leave hanging down ramps in air |
Description | Collapsing a caved-out section of surface can leave the down-ramps corresponding to the up-ramps that are collapsed away, hanging in the air. |
Steps To Reproduce | * Channel out top section to leave a few random ramps scattered (perhaps optional)
* Dig out area beneath these ramps
* Build a support in the dug area, link it to a lever
* Channel away remaining support around ceiling of dug out area
* Pull lever to cause cavein.
* Behold down ramps hanging in the air. |
Additional Information | |
Tags | cave-in, leftover from 40d, ramps |
Relationships | has duplicate | 0002530 | resolved | Logical2u | Cave-ins leave ramps | has duplicate | 0006917 | resolved | Footkerchief | Large cave-ins create "unusable downward slope" in open space tiles. | related to | 0007121 | confirmed | Loci | Cutting down mushroom trees leaves floating ramps of indeterminate material | child of | 0001295 | confirmed | Footkerchief | Channelling ledges can leave floating downward slopes |
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Attached Files | |
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Issue History |
Date Modified | Username | Field | Change |
2010-04-26 05:40 | Eric | New Issue | |
2010-04-26 05:40 | Eric | Issue Monitored: Eric | |
2010-04-26 07:27 | Logical2u | Note Added: 0005115 | |
2010-04-26 09:09 | Footkerchief | Relationship added | child of 0001295 |
2010-04-26 09:12 | smjjames | Note Added: 0005130 | |
2010-04-26 09:12 | smjjames | Tag Attached: leftover from 40d | |
2010-04-26 09:12 | smjjames | Tag Attached: cave-in | |
2010-04-26 09:12 | smjjames | Tag Attached: ramps | |
2010-04-26 10:25 | Footkerchief | Note Added: 0005136 | |
2010-04-26 10:25 | Footkerchief | Note Edited: 0005136 | bug_revision_view_page.php?bugnote_id=0005136#r1809 |
2010-07-01 17:23 | Logical2u | Relationship added | has duplicate 0002530 |
2012-03-14 09:03 | Footkerchief | Summary | Cavins can leave hanging down ramps in air => Cave-ins can leave hanging down ramps in air |
2012-03-15 00:53 | Greendogo | Issue Monitored: Greendogo | |
2014-07-09 23:40 | Footkerchief | Relationship added | has duplicate 0006917 |
2014-11-22 07:44 | ptb_ptb | Note Added: 0031120 | |
2014-11-22 12:36 | ptb_ptb | Note Edited: 0031120 | bug_revision_view_page.php?bugnote_id=0031120#r12390 |
2014-11-22 12:38 | ptb_ptb | Note Edited: 0031120 | bug_revision_view_page.php?bugnote_id=0031120#r12391 |
2014-11-24 07:04 | Footkerchief | Relationship added | related to 0007121 |
2014-11-25 13:03 | ptb_ptb | Note Added: 0031170 | |
2014-12-16 08:38 | ptb_ptb | Note Added: 0031341 | |
2014-12-16 09:12 | ptb_ptb | Note Edited: 0031341 | bug_revision_view_page.php?bugnote_id=0031341#r12522 |
2014-12-17 04:01 | ptb_ptb | Note Edited: 0031341 | bug_revision_view_page.php?bugnote_id=0031341#r12531 |
2014-12-19 06:44 | Footkerchief | Assigned To | => Footkerchief |
2014-12-19 06:44 | Footkerchief | Status | new => confirmed |
2017-06-08 18:33 | Huntthetroll | Issue Monitored: Huntthetroll | |
Notes |
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Not to mention its a leftover bug from 40D. |
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Specifically:
# 000472 □ [dwarf mode][constructions] collapsing a building/terrain can leave a line of floating downward ramp symbols
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(0031120)
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ptb_ptb
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2014-11-22 07:44
(edited on: 2014-11-22 12:38) |
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Also, if you have a pond with sloping edges before the collapse, the pond will have 'sharp' edges (no ramps) after the collapse.
[EDIT] Oh, and it appears that they can spontaneously 'cave in' long after they are first formed. Possibly when a flying creature passes through one of their tiles? It is obviously hard to confirm this, but there was a swan in the general area when a cave in triggered on the surface and there is one less floating 'down ramp'.
[EDITx2] Yep, another just collapsed and there is swan blood at the scene and an injured swan nearby seems pretty clear.
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Here's a new one. It appears possible that saplings can grow on the floating down-ramps because I have a tree that starts in mid-air. |
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(0031341)
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ptb_ptb
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2014-12-16 08:38
(edited on: 2014-12-17 04:01) |
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Still present in DF 0.40.19
Note that the visible floating down-ramps can be removed by building a floor over them then removing the floor. I don't yet know if that completely removes all traces of them.
Levitating tree save:
http://dffd.wimbli.com/file.php?id=10257 [^]
The squares where levitating trees grow will continue to grow trees over time if the first is cut down.
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