Dwarf Fortress Bug Tracker - Dwarf Fortress |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0001593 | Dwarf Fortress | Dwarf Mode -- Military | public | 2010-04-27 19:20 | 2010-06-15 07:04 |
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Reporter | mintleaf | |
Assigned To | Toady One | |
Priority | normal | Severity | crash | Reproducibility | always |
Status | resolved | Resolution | duplicate | |
Platform | | OS | | OS Version | |
Product Version | 0.31.03 | |
Target Version | | Fixed in Version | 0.31.07 | |
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Summary | 0001593: Sleeping Militia Commander causes crash - SAVE INCLUDED |
Description | Edit: Removing the militia commander from his squad via the military screen resolves the initial crash.
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There's a save game with a scheduled crash that I've been trying to prevent in random ways. And failing to.
I'm actually not sure what it's triggered by exactly but I suspect it's the migrants because not only is the crash a few seconds after the last migrant enters the meeting room, but this same fortress had a crash in a sort of parallel game where a different set of migrants came.
These two 'parallel' games originate from one same Autumn save. The first game I played until the migrants came in Spring and it crashed sometime after they were all finished. I didn't save at all so I played again (this is the second game) and saved right before the migrants arrived. The migrants from both games were very different, but the crash seemed to have happen right after all the migrants finished going to the meeting room. |
Steps To Reproduce | Download and play - http://dffd.wimbli.com/file.php?id=2252 [^] |
Additional Information | Edit: Just changing the militia commander position to someone else via the Nobles screen doesn't prevent the crash. The Militia Commander is sound asleep (and remains asleep) during the crash, and there are no unusual weapons (IE: Knives) to blame.
No arsenal dwarf likely due to the no replacement nobles problem.
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Uhhh, thanks! |
Tags | No tags attached. |
Relationships | child of | 0000536 | resolved | Toady One | Crash after unpausing - militia commander's squad info doesn't point back at squad |
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Attached Files | |
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Issue History |
Date Modified | Username | Field | Change |
2010-04-27 19:20 | mintleaf | New Issue | |
2010-04-27 19:50 | Logical2u | Note Added: 0005454 | |
2010-04-27 19:52 | Logical2u | Note Edited: 0005454 | bug_revision_view_page.php?bugnote_id=0005454#r1966 |
2010-04-27 20:10 | Logical2u | Category | Dwarf Mode -- Immigration => Dwarf Mode -- Military |
2010-04-27 20:10 | Logical2u | Summary | Unexplained crash after migrants arrive (SAVE) => Sleeping Militia Commander causes crash - SAVE INCLUDED |
2010-04-27 20:10 | Logical2u | Description Updated | bug_revision_view_page.php?rev_id=1968#r1968 |
2010-04-27 20:10 | Logical2u | Additional Information Updated | bug_revision_view_page.php?rev_id=1970#r1970 |
2010-04-27 20:22 | mintleaf | Note Added: 0005457 | |
2010-04-30 17:17 | Logical2u | Relationship added | related to 0000204 |
2010-04-30 17:35 | Logical2u | Relationship added | child of 0000233 |
2010-06-13 12:44 | Footkerchief | Relationship added | child of 0000536 |
2010-06-13 12:45 | Footkerchief | Relationship deleted | child of 0000233 |
2010-06-13 12:45 | Footkerchief | Relationship deleted | related to 0000204 |
2010-06-15 04:04 | Toady One | Note Added: 0008488 | |
2010-06-15 04:04 | Toady One | Assigned To | => Toady One |
2010-06-15 04:04 | Toady One | Status | new => acknowledged |
2010-06-15 06:22 | Toady One | Status | acknowledged => resolved |
2010-06-15 06:22 | Toady One | Fixed in Version | => 0.31.07 |
2010-06-15 06:22 | Toady One | Resolution | open => fixed |
2010-06-15 06:59 | Footkerchief | Status | resolved => assigned |
2010-06-15 07:00 | Footkerchief | Status | assigned => resolved |
2010-06-15 07:00 | Footkerchief | Fixed in Version | 0.31.07 => |
2010-06-15 07:00 | Footkerchief | Resolution | fixed => duplicate |
2010-06-15 07:04 | Footkerchief | Fixed in Version | => 0.31.07 |
Notes |
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(0005454)
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Logical2u
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2010-04-27 19:50
(edited on: 2010-04-27 19:52) |
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Your militia commander, "Mint", is causing the crash.
Removing him from the position of Squad Leader/Militia commander stops the crash, at least temporarily (I haven't let it run very long past the incident point.) (That is, you have to remove him from the position on the Military screen, not the Noble screen).
Since he's asleep at the time of the crash, it's kind of odd in that regard.
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What an amazing turn of events...
I. Caused the crash.
(Thank you so much by the way! You're amazing!) |
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Yeah, this is the squad info disconnect bug. The saves'll be patched up for 0.31.07, but I'm still working on the root cause. |
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