Dwarf Fortress Bug Tracker - Dwarf Fortress |
View Issue Details |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0001598 | Dwarf Fortress | Dwarf Mode -- Combat | public | 2010-04-27 23:45 | 2015-12-09 15:22 |
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Reporter | Krenn | |
Assigned To | Toady One | |
Priority | normal | Severity | minor | Reproducibility | always |
Status | resolved | Resolution | fixed | |
Platform | | OS | | OS Version | |
Product Version | 0.31.03 | |
Target Version | | Fixed in Version | 0.42.03 | |
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Summary | 0001598: Enemy squads will never abandon their caged leader |
Description | If the "leader" of an ambushing squad (IE: the sole human along with his goblin minions) is captured in a cage trap, his goblins never leave him and just stay near the cage. |
Steps To Reproduce | Place cage traps, catch the leader, watch the squad stop in place. |
Additional Information | |
Tags | Intentional/Expected?, siege, traps |
Relationships | related to | 0003876 | new | | Wild animals keep trying to follow their cage-trapped companions | related to | 0002999 | new | | Goblin shoots ineffectually at caged (berserk) elf diplomat | has duplicate | 0008038 | resolved | Footkerchief | When Goblin group leader is caged in trap, followers stop there too. | related to | 0004552 | resolved | Toady One | Siegers waiting by bodies of dead leaders | related to | 0008738 | assigned | Footkerchief | Separated enemy squad stalls out |
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Attached Files | |
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Issue History |
Date Modified | Username | Field | Change |
2010-04-27 23:45 | Krenn | New Issue | |
2010-04-27 23:51 | derigo | Note Added: 0005480 | |
2010-04-28 09:04 | smjjames | Note Added: 0005537 | |
2010-04-28 09:14 | Footkerchief | Tag Attached: Intentional? | |
2010-04-28 09:18 | Akjosch | Note Added: 0005541 | |
2010-04-28 10:22 | Akjosch | Note Edited: 0005541 | bug_revision_view_page.php?bugnote_id=0005541#r2025 |
2010-07-12 12:03 | Footkerchief | Tag Renamed | Intentional? => Intentional/Expected? |
2010-08-19 00:07 | ra2phoenix | Note Added: 0011907 | |
2010-08-19 00:07 | ra2phoenix | Issue Monitored: ra2phoenix | |
2011-04-27 01:51 | Kogut | Note Added: 0017543 | |
2011-08-15 12:03 | Footkerchief | Relationship added | related to 0004552 |
2011-08-15 12:03 | Footkerchief | Relationship added | related to 0003876 |
2012-03-05 08:43 | Footkerchief | Relationship added | related to 0002999 |
2012-03-15 03:02 | kento | Issue Monitored: kento | |
2013-12-07 04:57 | Thundercraft | Issue Monitored: Thundercraft | |
2014-08-16 08:03 | Footkerchief | Relationship added | has duplicate 0008038 |
2014-08-16 08:25 | Nevenrial | Note Added: 0029139 | |
2014-08-16 11:11 | Talvieno | Note Added: 0029143 | |
2014-08-21 04:05 | Nevenrial | Issue Monitored: Nevenrial | |
2014-08-21 05:55 | Footkerchief | Assigned To | => Footkerchief |
2014-08-21 05:55 | Footkerchief | Status | new => confirmed |
2014-08-21 09:46 | Talvieno | Note Added: 0029415 | |
2014-08-21 09:46 | Talvieno | Note Edited: 0029415 | bug_revision_view_page.php?bugnote_id=0029415#r11325 |
2014-09-06 18:31 | vjek | Issue Monitored: vjek | |
2014-09-18 05:00 | Nevenrial | Tag Attached: siege | |
2014-11-10 04:07 | Nevenrial | Tag Attached: traps | |
2015-01-14 14:42 | Footkerchief | Relationship added | related to 0008738 |
2015-01-22 01:05 | Detros | Note Added: 0032031 | |
2015-12-09 15:22 | Toady One | Status | confirmed => resolved |
2015-12-09 15:22 | Toady One | Fixed in Version | => Next Version |
2015-12-09 15:22 | Toady One | Resolution | open => fixed |
2015-12-09 15:22 | Toady One | Assigned To | Footkerchief => Toady One |
2016-05-26 21:59 | Thundercraft | Issue End Monitor: Thundercraft | |
Notes |
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(0005480)
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derigo
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2010-04-27 23:51
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yea i noticed this too. Didn't occur to me that it might constitute a bug. |
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Its possible that this is intended. |
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(0005541)
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Akjosch
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2010-04-28 09:18
(edited on: 2010-04-28 10:22) |
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Actually, they do abandon him or her and run if enough time passed (and possibly enough of them got captured or killed as well). I had a "siege" last for almost a year with just a bunch of swordsgobbos hanging around the cage with their squad leader in some corner of the map, while life went on quite splendidly for the Dwarves in the other corner and underground. Finally, two of them followed a cat into other traps, and the remainder fled.
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This sounds like the reason I always have one siege squad standing around by my initial defenses even after the rest are all wiped out further into the fort. The first traps are a line of cages and the goblin sergeants like to run ahead of their squads.. maybe I should get rid of the cages til this is fixed. |
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(0017543)
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Kogut
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2011-04-27 01:51
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siege can also wait around body of dead leader (0004552) |
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Sorry for the dupe report. I experience this in 40.8 as well. |
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Can confirm this, but it looks like something that could use a save, and I'm surprised we don't have a save of it yet. |
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(0032031)
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Detros
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2015-01-22 01:05
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Still in 40.24. http://imgur.com/jKBgD9G [^]
I have caged three goblins and 21 more are now just standing around. It seems like this reported issue. |
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