Dwarf Fortress Bug Tracker - Dwarf Fortress
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0001735Dwarf FortressPathfindingpublic2010-05-04 02:512010-08-12 15:22
mintleaf 
 
normalmajorhave not tried
newopen 
PCWindows
0.31.03 
 
0001735: Dwarves seem restricted to a burrow that does not exist anymore
All my dwarves don't seem to go outside or past the bridge anymore, even though I already deleted the burrow that restricts them indoors. I've already tried assigning them to a new burrow then unassigning them and stuff but they still act the same.

On a side note, my migrants aren't moving from their spots in the woods and aren't doing any jobs either. I'm waiting to see what they will do when they need food.
Save Included, Save Needs Testing
related to 0000074resolved Toady One Zones not getting cleaned up after removal (persist after save/load too) 
Issue History
2010-05-04 02:51mintleafNew Issue
2010-05-04 10:41FootkerchiefNote Added: 0006098
2010-05-04 10:41FootkerchiefIssue Monitored: Footkerchief
2010-05-04 10:41FootkerchiefNote Edited: 0006098bug_revision_view_page.php?bugnote_id=0006098#r2274
2010-05-04 20:46mintleafNote Added: 0006130
2010-05-04 21:40JimmyNote Added: 0006134
2010-05-04 22:18mintleafNote Added: 0006137
2010-05-04 22:19mintleafNote Deleted: 0006137
2010-05-04 22:20mintleafNote Added: 0006138
2010-05-05 00:16FootkerchiefNote Added: 0006152
2010-05-05 00:17FootkerchiefRelationship addedrelated to 0000074
2010-05-05 00:45FootkerchiefNote Edited: 0006152bug_revision_view_page.php?bugnote_id=0006152#r2293
2010-06-06 00:48FootkerchiefNote Added: 0007766
2010-06-13 13:14FootkerchiefNote Added: 0008317
2010-06-13 13:15FootkerchiefTag Attached: AWAITING UPDATE
2010-07-18 10:28FootkerchiefNote Added: 0010575
2010-07-26 18:42mintleafNote Added: 0011135
2010-07-26 19:23FootkerchiefNote Added: 0011136
2010-08-12 15:21DwarfuTag Detached: AWAITING UPDATE
2010-08-12 15:21DwarfuTag Attached: Save Included
2010-08-12 15:22DwarfuTag Attached: Save Needs Testing

Notes
(0006098)
Footkerchief   
2010-05-04 10:41   
Are you sure the bridge is passable? If you create a squad, are you able to order them to move out of the fortress? Did you change the civilian alert in [m]ilitary -> [a]lerts?

(0006130)
mintleaf   
2010-05-04 20:46   
The bridge is indeed passable. Puppies are always walking through it.

Military squads really don't go past the point of the old burrow. If I assign them one tile off the deleted burrow they just go to the barracks and sulk or something.

Civilians were always on inactive.

I'll try to upload a save later today if I can. If it's needed.
(0006134)
Jimmy   
2010-05-04 21:40   
I'm assuming you've tried creating a meeting zone and they won't gather there?
(0006138)
mintleaf   
2010-05-04 22:20   
The ones whom I've assigned long ago won't gather there (meeting zone outside the nonexistent burrow) but the new wave does.
(0006152)
Footkerchief   
2010-05-05 00:16   
(edited on: 2010-05-05 00:45)
Thanks for the quick answers. Hmm... I suspect this is related to 0000074, where zones that are supposedly removed still exist.

(0007766)
Footkerchief   
2010-06-06 00:48   
I should have asked for this much sooner, but just in case... do you happen to have a save demonstrating this problem? http://dffd.wimbli.com/ [^]
(0008317)
Footkerchief   
2010-06-13 13:14   
Does this still happen in 31.06?
(0010575)
Footkerchief   
2010-07-18 10:28   
Reminder sent to: mintleaf

Do you have a save that reproduces this problem in 31.10? If so, it would be helpful to upload the save to http://dffd.wimbli.com/ [^]
(0011135)
mintleaf   
2010-07-26 18:42   
Sorry for the REALLY late reply. I had abandoned Dwarf Fortress after the bug ruined my save and then I got really busy with school work.

This is the original save, done in 31.03, but if it means anything, when I import it into 31.12 they're still stuck.

Sorry I wasn't able to reproduce it in later versions. Too busy. Thanks!

http://dffd.wimbli.com/file.php?id=2832 [^]
(0011136)
Footkerchief   
2010-07-26 19:23   
when I import it into 31.12 they're still stuck.

That should suffice. Thanks!