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0001780Dwarf FortressDwarf Mode -- Jobs, Smeltingpublic2010-05-06 05:472014-09-11 14:42
Tsuko 
Toady One 
highminorrandom
resolvedfixed 
PCWindows VistaUltimate x64
0.31.03 
 
0001780: Workshop profile skill settings don't work
I'm trying to make high quality electrum crafts for trading at my magma metalsmith but unless i enable dabbling in the workshop dwarves i can't make them.

I think the make electrum crafts use the wrong skills, it doesn't even use 1 skill i think it use 2 skills, blacksmithing and metal crafting because i have multiple dwarves at high skill level in both but NO dwarves with high in both.

It works immediatelly when i lower the requirement in the workshop to dabbling -i found this VERY strange and it is really annoying i can't get my high skill level dwarves to make nice electrum crafts!
Raise the skill level in magma forge higher than what you got in a dwarf in both blacksmithing and metal crafting, even if you have legendary dwarves in one of each it wont work unless you lower it to dabbling!


At: Magma Forge.
With: Electrum crafts.
I have only tried electrum crafts for now.
No tags attached.
related to 0001294resolved Toady One Workshop profile min/max skill level setting is off by one (from rust?) 
Issue History
2010-05-06 05:47TsukoNew Issue
2010-05-06 06:33ilmoranNote Added: 0006264
2010-05-06 06:38ilmoranNote Edited: 0006264bug_revision_view_page.php?bugnote_id=0006264#r2332
2010-05-06 06:39ilmoranNote Edited: 0006264bug_revision_view_page.php?bugnote_id=0006264#r2333
2010-05-06 08:49FootkerchiefSummaryForging electrum crafts doesn't work at all. => Workshop profile skill settings don't work
2010-05-06 08:51FootkerchiefNote Added: 0006277
2010-05-06 08:52FootkerchiefRelationship addedchild of 0001595
2010-05-06 13:22TsukoNote Added: 0006296
2010-05-06 13:28TsukoNote Edited: 0006296bug_revision_view_page.php?bugnote_id=0006296#r2351
2010-07-04 16:52Lord_DakstarNote Added: 0009632
2014-09-04 05:11FootkerchiefRelationship addedrelated to 0001294
2014-09-04 05:11FootkerchiefRelationship deletedchild of 0001595
2014-09-11 14:40Toady OneNote Added: 0030115
2014-09-11 14:40Toady OneAssigned To => Toady One
2014-09-11 14:40Toady OneStatusnew => needs feedback
2014-09-11 14:42Toady OneNote Edited: 0030115bug_revision_view_page.php?bugnote_id=0030115#r11752
2014-09-11 14:42Toady OneStatusneeds feedback => resolved
2014-09-11 14:42Toady OneResolutionopen => fixed

Notes
(0006264)
ilmoran   
2010-05-06 06:33   
(edited on: 2010-05-06 06:39)
Probably duplicate of/Related to http://www.bay12games.com/dwarves/mantisbt/view.php?id=1595 [^]

As a workaround/test, I'd suggest removing the skill requirement and just assigning your legendary metal crafter to the workshop that is making Electrum crafts.

(0006277)
Footkerchief   
2010-05-06 08:51   
I think the make electrum crafts use the wrong skills, it doesn't even use 1 skill i think it use 2 skills, blacksmithing and metal crafting because i have multiple dwarves at high skill level in both but NO dwarves with high in both.

I'm pretty sure it just uses one skill -- I don't think the job system even supports jobs that take multiple skills yet.

Anyway, can anyone reproduce this?
(0006296)
Tsuko   
2010-05-06 13:22   
(edited on: 2010-05-06 13:28)
It works when i assign the dwarf and with dabbling requirement, at least this way random dabbling dwarves will not use up all electrum ^.^

(0009632)
Lord_Dakstar   
2010-07-04 16:52   
I have noticed the same problem with my Jeweler's Workshop. Setting the minimum level to anything other than Dabbling prevents ALL queued tasks from being worked.

Assignment by permitted worker works.

I find this an odd bug, since it seems that the minimum skill level assignment works in Carpenter's, Mason's, Mechanic, and the general Craftsdwarf shop.
(0030115)
Toady One   
2014-09-11 14:40   
(edited on: 2014-09-11 14:42)
This does not reproduce for me. I'll need a save to proceed further.

edit: If the issue was rust, that was intended, but if it's confusing I'll go ahead and change it.