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0001817Dwarf FortressDwarf Mode -- Noblespublic2010-05-09 20:412011-10-15 09:35
SenorPiquante 
Footkerchief 
normalminorrandom
resolvedno change required 
0.31.03 
 
0001817: Nobles issue mandates for raw adamantine items
I'm not certain if it's a bug or just bad luck, but my nobles have made two mandates to produce raw adamantine items so far, and one export ban on them, without my fort having even found it.
No tags attached.
child of 0000823resolved Toady One "Native" ores use METAL_TEMPLATE, can supposedly be used for "sharp blades" and studding (doesn't work) 
Issue History
2010-05-09 20:41SenorPiquanteNew Issue
2010-05-09 21:23CrytenNote Added: 0006484
2010-05-09 22:18FootkerchiefNote Added: 0006486
2010-05-09 22:19FootkerchiefNote Edited: 0006486bug_revision_view_page.php?bugnote_id=0006486#r2403
2010-05-09 22:48ChrissiNote Added: 0006488
2010-05-10 08:27hyndisNote Added: 0006499
2010-05-16 00:34FootkerchiefRelationship addedrelated to 0000782
2010-05-16 11:18FootkerchiefNote Added: 0006797
2010-05-16 11:18FootkerchiefTag Attached: AWAITING UPDATE
2010-06-22 09:12FootkerchiefNote Added: 0008956
2010-06-22 09:52akdNote Added: 0008963
2010-06-22 10:42FootkerchiefTag Attached: Intentional?
2010-06-22 12:21hyndisNote Added: 0008965
2010-07-12 12:03FootkerchiefTag RenamedIntentional? => Intentional/Expected?
2010-07-18 10:33FootkerchiefSummaryNobles mandate nothing but adamantine => Nobles issue mandates for raw adamantine items
2010-07-18 10:33FootkerchiefTag Detached: AWAITING UPDATE
2010-11-21 12:38FootkerchiefStatusnew => resolved
2010-11-21 12:38FootkerchiefResolutionopen => no change required
2010-11-21 12:38FootkerchiefAssigned To => Footkerchief
2011-10-15 09:35DwarfuRelationship deletedrelated to 0000782
2011-10-15 09:35DwarfuTag Detached: Intentional/Expected?
2011-10-15 09:35DwarfuRelationship addedchild of 0000823

Notes
(0006484)
Cryten   
2010-05-09 21:23   
I'd say this isn't a bug you just got a nobles who really likes adamantine. If you continue to get only adamantine as things progress then come back and update us. 3 proclomations isnt enough to count out randomness.
(0006486)
Footkerchief   
2010-05-09 22:18   
(edited on: 2010-05-09 22:19)
Check the noble's (or nobles') status screen(s), specifically the part about what materials they like, to see whether they have a preference for adamantine.

(0006488)
Chrissi   
2010-05-09 22:48   
I've never had this problem, it's probably just what your specific nobles like best. Adamantine is awesome so it makes sense.
(0006499)
hyndis   
2010-05-10 08:27   
Since when have mandates ever been easy and/or sane?

There's a reason why nobles should have all of their furniture be magma proof. ;)

If your noble loves adamantine, slade, and crystal glass, it perhaps may be time for him to have a hot bath.
(0006797)
Footkerchief   
2010-05-16 11:18   
SenorPiquante, we could use an update about whether the nobles had a preference for adamantine or not.
(0008956)
Footkerchief   
2010-06-22 09:12   
Reminder sent to: SenorPiquante

Did the nobles have a preference for adamantine?
(0008963)
akd   
2010-06-22 09:52   
I already disposed of a mayor that liked raw adamantine, this is certainly at least the third time I've had such a noble through all of the fortresses I've played. My current baroness is into slade, now, too..

More annoyingly, that mayor had a like for BINS and put an export prohibition on them (of course I only noticed once the traders were leaving the map with all of my crafts goods in bins. No jail set up, so tragedy followed with my swordsdwarf guard administering "beating" to several dwarves.....)

I'm guessing this behavior isn't really a bug unless unavailable materials are -supposed- to not be requested in mandates. As for the bins thing, it's obnoxious, but it is at least something possible to comply with. If it's impossible to make slade items without modification, then slade mandates are bogus. But for adamantine, it probably falls under "suggestion" more than "bug."
(0008965)
hyndis   
2010-06-22 12:21   
Sounds like its working as intended.

Mandates are one of those things that while technically doable, some mandates are just too outlandish to realistically accomplish. If you have a noble demanding things that are not realistic to do you may want to consider "retiring" that noble.

You can check the preferences of the dwarf in question. If the dwarf likes pig tail cloth and plump helmets, he's a keeper. Very easy to please.

If he likes adamantine and dragon bone he will start issuing unfeasible mandates as soon as he gets any power.