Dwarf Fortress Bug Tracker - Dwarf Fortress |
View Issue Details |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0002093 | Dwarf Fortress | Dwarf Mode -- Idle Behavior | public | 2010-05-28 12:12 | 2012-04-08 10:54 |
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Reporter | granite | |
Assigned To | Footkerchief | |
Priority | normal | Severity | minor | Reproducibility | N/A |
Status | resolved | Resolution | duplicate | |
Platform | PC | OS | Windows | OS Version | Windows 7 64bit |
Product Version | 0.31.04 | |
Target Version | | Fixed in Version | | |
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Summary | 0002093: Dwarf floating/flying in midair after channeling |
Description | This is a fortress from 0.31.01, brought to 0.31.03, and then to 0.31.04.
The situation:
After bringing the fortress to 0.31.04, everything was working normally, disconsidering the bugs already known.
Then, I began digging channels in front of my fortress, for defensive purposes.
Probably while digging, one of my miners stoped working, and just kept doing nothing, there in the hole.
Then, I noticed he was inaccesible through the 'v' key, as if he was dead. But looking at him with 'k', I saw he was not dead, and could (can) view his 'profile' hitting enter. According to it, he's not even injured.
He's not dead, no dwarves went to take his body, yet he doens't move in anyway and is showing 'inside' a blue tile(??). |
Steps To Reproduce | ? |
Additional Information | |
Tags | catatonic, dig, Dwarf |
Relationships | duplicate of | 0001510 | needs feedback | Footkerchief | Floating creatures stuck in projectile status |
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Attached Files | |
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Issue History |
Date Modified | Username | Field | Change |
2010-05-28 12:12 | granite | New Issue | |
2010-05-28 12:15 | granite | Tag Attached: Dwarf | |
2010-05-28 12:15 | granite | Tag Attached: catatonic | |
2010-05-28 12:15 | granite | Tag Attached: dig | |
2010-05-28 12:20 | granite | Note Added: 0007428 | |
2010-05-28 12:49 | Footkerchief | Note Added: 0007429 | |
2010-05-28 12:50 | Footkerchief | Summary | Catatonic dwarf, inaccesible through 'v' => Dwarf floating in midair after channeling |
2010-05-28 13:17 | granite | Note Added: 0007430 | |
2010-05-28 13:24 | Footkerchief | Note Added: 0007431 | |
2010-05-28 13:25 | granite | Note Added: 0007432 | |
2010-05-28 13:38 | Footkerchief | Note Added: 0007433 | |
2010-05-28 14:28 | granite | Note Added: 0007436 | |
2010-06-21 12:16 | Footkerchief | Summary | Dwarf floating in midair after channeling => Dwarf floating/flying in midair after channeling |
2010-07-01 17:37 | Logical2u | Relationship added | parent of 0002462 |
2010-07-09 17:33 | Footkerchief | Relationship added | parent of 0002600 |
2010-08-05 08:13 | Footkerchief | Relationship added | parent of 0002952 |
2010-08-05 19:18 | Footkerchief | Relationship replaced | has duplicate 0002952 |
2010-09-29 09:04 | Battlecat | Note Added: 0013061 | |
2012-04-08 10:53 | Footkerchief | Relationship added | duplicate of 0001510 |
2012-04-08 10:53 | Footkerchief | Status | new => resolved |
2012-04-08 10:53 | Footkerchief | Resolution | open => duplicate |
2012-04-08 10:53 | Footkerchief | Assigned To | => Footkerchief |
2012-04-08 10:54 | Footkerchief | Relationship deleted | parent of 0002462 |
2012-04-08 10:54 | Footkerchief | Relationship deleted | parent of 0002600 |
2012-04-08 10:54 | Footkerchief | Relationship deleted | has duplicate 0002952 |
Notes |
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The dwarf is not stuck, and could easily get out of the hole, if not 'catatonic'. |
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Ok. But what exactly should I upload? The whole 'save' or only the 'region' folder? |
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Just the region folder. Thanks! |
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Additionally, I tried assigning him as squad leader, to see if that would make him move, but it didn't work. Do you think there's some way to recover him? |
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There's no way to recover him except with a memory hacking tool. In 40d, there was a tool called Dwarf Companion, but AFAIK it's not available for the new version. There's probably no way at present :( |
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Just to update this a bit further, I've discovered a condition that causes this. If you save the game at the exact moment that the dwarf finishes carving the channel it saves his state as a "projectile", the state associated with creatures that are being thrown around. When the game reloads it doesn't resume the act of falling down and so the dwarf stays suspended in mid air for eternity.
At the moment, Runesmith gives us the ability to clear the projectile flag, thus rescuing the dwarf. |
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