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0002264Dwarf FortressAdventure Mode -- Travelpublic2010-06-10 15:122014-03-25 13:48
Soadreqm 
Toady One 
normalminorhave not tried
resolvedfixed 
Windows
0.31.06 
0.34.11 
0002264: Adv. Mode travel (near oceans) teleports player underground and turns them into an underground creature
I was ambushed while traveling on the overworld map. I received the discovery message for finding the lowest underground area, that is, hell. Upon examining my surroundings, I noticed that I was a lavender jade monster peasant, surrounded by three other lavender jade monster peasants. The floors are made of slade, so I am indeed down in the underwold.

The adventurer I was adventuring with is missing in action. I am now a demon for some reason.
I've uploaded the save to http://dffd.wimbli.com/file.php?id=2480 [^] if it's of any help.

I had modded goblins (and kobolds) to be playable in Adv Mode, by adding the [INDIV_CONTROLLABLE] tag, with no other raw modifications. The save originates from .03 I think. The square I was traveling from was an ocean square, as I had just been visiting the shore for a little swim.
No tags attached.
parent of 0004181resolved Toady One Sleeping on a melting iceberg results in waking up as a demon or other underground creature. 
has duplicate 0002277resolved Footkerchief Somehow, I transformed into a Draltha while Travelling. 
has duplicate 0003175resolved Logical2u my bronze colussus adventurer turned into a crundle 
has duplicate 0004112resolved Footkerchief Ambush turned my Dwarf into a Cave Crocodile 
has duplicate 0005430resolved Footkerchief two more necromancy bugs 
related to 0003544resolved Toady One Sleep on top of castle tower, wake up outside of castle 
related to 0003902resolved Dwarfu Dwarf teleports into cavern 
related to 0003690resolved Toady One While traveling player is teleported into holes/dry murky pools due to ambushes 
related to 0005043resolved Footkerchief Human city inside of sand cavern 
related to 0005213new  Ocean (and presumably lake) biome support for entities does not result in valid behavior 
Issue History
2010-06-10 15:12SoadreqmNew Issue
2010-06-10 17:05FootkerchiefNote Added: 0008088
2010-06-10 17:05FootkerchiefIssue Monitored: Footkerchief
2010-06-11 02:04SoadreqmNote Added: 0008122
2010-06-11 06:55FootkerchiefNote Added: 0008139
2010-06-11 08:31FootkerchiefRelationship addedparent of 0002277
2010-06-11 08:32FootkerchiefRelationship replacedhas duplicate 0002277
2010-06-11 08:33FootkerchiefNote Added: 0008143
2010-06-11 08:34FootkerchiefNote Edited: 0008143bug_revision_view_page.php?bugnote_id=0008143#r3063
2010-06-11 08:34FootkerchiefSticky IssueNo => Yes
2010-06-11 08:36FootkerchiefSummaryAmbushed by demons in the underworld while traveling, suddenly a completely different creature. => Adv. Mode travel teleports player underground and turns them into an underground creature
2010-06-11 08:37Knight OtuNote Added: 0008144
2010-06-11 08:39DarthCloakedDwarfNote Added: 0008145
2010-06-11 08:40DarthCloakedDwarfNote Edited: 0008145bug_revision_view_page.php?bugnote_id=0008145#r3067
2010-06-11 19:05Khym ChanurIssue Monitored: Khym Chanur
2010-07-03 15:56DarthCloakedDwarfNote Edited: 0008145bug_revision_view_page.php?bugnote_id=0008145#r3696
2010-07-11 10:02ProfligateIssue Monitored: Profligate
2010-09-07 19:17Logical2uRelationship addedhas duplicate 0003175
2010-09-08 19:03CakeonslaughtNote Added: 0012529
2010-09-08 19:03CakeonslaughtIssue Monitored: Cakeonslaught
2010-10-08 07:47Knight OtuNote Added: 0013260
2010-10-08 14:41Knight OtuNote Added: 0013271
2010-11-19 18:45madjoe5Note Added: 0014032
2010-11-20 04:32Knight OtuNote Added: 0014046
2010-11-20 06:09Knight OtuNote Edited: 0014046bug_revision_view_page.php?bugnote_id=0014046#r5377
2010-11-20 07:31Mr MeliusNote Added: 0014055
2010-11-20 07:47Mr MeliusNote Edited: 0014055bug_revision_view_page.php?bugnote_id=0014055#r5383
2010-11-20 07:50Mr MeliusNote Edited: 0014055bug_revision_view_page.php?bugnote_id=0014055#r5384
2010-11-20 09:25FootkerchiefRelationship addedrelated to 0003573
2010-11-21 21:54Mr MeliusIssue Monitored: Mr Melius
2011-03-03 08:56FootkerchiefRelationship addedhas duplicate 0004112
2011-03-03 08:57FootkerchiefNote Added: 0015706
2011-03-03 08:57FootkerchiefNote Edited: 0015706bug_revision_view_page.php?bugnote_id=0015706#r5894
2011-03-06 15:01FootkerchiefRelationship addedrelated to 0003544
2011-03-08 10:59FootkerchiefRelationship addedrelated to 0003902
2011-03-09 22:12FootkerchiefRelationship addedparent of 0004181
2011-03-13 22:11FootkerchiefRelationship addedrelated to 0003690
2011-03-13 22:12FootkerchiefRelationship deletedrelated to 0003573
2011-03-29 00:37DarthCloakedDwarfNote Added: 0016754
2012-02-12 02:08Knight OtuRelationship addedhas duplicate 0005043
2012-02-12 02:11Knight OtuNote Added: 0019482
2012-02-12 04:55Knight OtuRelationship deletedhas duplicate 0005043
2012-02-12 05:51FootkerchiefRelationship addedrelated to 0005043
2012-02-17 11:21FootkerchiefRelationship addedrelated to 0005213
2012-02-24 09:39FootkerchiefRelationship addedhas duplicate 0005430
2012-02-25 12:58FootkerchiefSummaryAdv. Mode travel teleports player underground and turns them into an underground creature => Adv. Mode travel (near oceans) teleports player underground and turns them into an underground creature
2012-03-02 09:10BdragonNote Added: 0020994
2012-03-02 09:10BdragonNote Edited: 0020994bug_revision_view_page.php?bugnote_id=0020994#r7826
2012-05-31 04:46Toady OneStatusnew => resolved
2012-05-31 04:46Toady OneFixed in Version => Next Version
2012-05-31 04:46Toady OneResolutionopen => fixed
2012-05-31 04:46Toady OneAssigned To => Toady One
2014-03-25 13:48DwarfuSticky IssueYes => No

Notes
(0008088)
Footkerchief   
2010-06-10 17:05   
I had modded goblins (and kobolds) to be playable in Adv Mode, by adding the [INDIV_CONTROLLABLE] tag, with no other raw modifications.

Did you do this mod after generating the world?
(0008122)
Soadreqm   
2010-06-11 02:04   
Nah, before genning.
(0008139)
Footkerchief   
2010-06-11 06:55   
Strange. Had you generated a different world right before loading the game? That was causing ID number corruption in 0000735.
(0008143)
Footkerchief   
2010-06-11 08:33   
(edited on: 2010-06-11 08:34)
DarthCloakedDwarf provided an additional save at 0002277: http://dffd.wimbli.com/file.php?id=2484 [^]

Since these reports just started showing up, I'm guessing this error was introduced in 0.31.06.

(0008144)
Knight Otu   
2010-06-11 08:37   
Seems that traveling near oceans may have had transformational qualities back in 40d as well: http://www.bay12forums.com/smf/index.php?topic=43278.0 [^]
Though it would be odd if it were restricted to oceans.
(0008145)
DarthCloakedDwarf   
2010-06-11 08:39   
(edited on: 2010-07-03 15:56)
"See 0002264. I'll crosspost your save there. Also, did you get any announcements about discovering a map feature? You can post the answer at 0002264."

Yes. "You have discovered a large cavern underground" or somesuch. The generic announcement for cavern layer one.

I was walking along an ocean/lake beach when suddenly Draltha.

I had not modified the raws in any way, and was playing straight Vanilla.

(0012529)
Cakeonslaught   
2010-09-08 19:03   
I tracked down a large group from one of my fortesses in adventure mode, and it seems the game spawns some of them within the caverns, as people were getting caught in webs.
(0013260)
Knight Otu   
2010-10-08 07:47   
A while back, Mephansteras noticed a similar behavior with entities/towns on oceans here ( http://www.bay12forums.com/smf/index.php?topic=66142.msg1586611#msg1586611 [^] ). I've since repeated that behavior in my Zelda mod with zoras. I started in a cave system, but I could fast travel away, landed in a random spot on the map near town sprawl, entered it, and was in a river, and a river zora. Traveling away from there, I was then teleported to a random square in the ocean. I couldn't travel away from there, and entering it, I turned up back in the caverns, this time as a pond grabber. I may not have been a normal zora when I started the game, either, but didn't think to check. The game wasn't quite responsive in the caverns, either. I'll see about uploading a save if it helps.
(0013271)
Knight Otu   
2010-10-08 14:41   
Save: http://dffd.wimbli.com/file.php?id=3239 [^]

The saved adventurer should be a pond grabber used-to-be river zora used to be zora. Starting as a new zora adventurer should toss you into the caverns.
(0014032)
madjoe5   
2010-11-19 18:45   
This was probably fixed in 31.18. I would be amazed if it still happens
(0014046)
Knight Otu   
2010-11-20 04:32   
(edited on: 2010-11-20 06:09)
Fixed in regards to encounters, at least. Ocean sites might still show the behavior if you somehow manage to enter one from the travel map. Unlikely to happen, but with city type civilizations it may still occur when starting as that civilization. I'll test that.

Edit: Yep, in that regard it can still happen, but it isn't a given that it'll happen if there are enough towns partially on land.

(0014055)
Mr Melius   
2010-11-20 07:31   
(edited on: 2010-11-20 07:50)
Had this happen on plain vanilla 31.17 on fresh gen. I was walking near the ocean when I had an encounter (you feel uneasy) and had a "underground river cavern" message. I had become a voracious cave crawler. I still had my quest, but everything was different from gender, stats, and inventory.

I guess my uneasy feeling was the ejection of my spirit out of my body and into a underground abomination.

UPDATE: I continued playing and happened under a town, when I tried to travel it worked. But I was teleported about 4 days travel in the to different town than the one I was by when all this started. I traveled to a city and stopped their, and I "became" a weapon smith. If I leave teleport randomly again. When I stop traveling it seems as though I take control of a random person (or monster) everytime I stop traveling.

(0015706)
Footkerchief   
2011-03-03 08:57   
Duplicate report 0004112 indicates that this is still happening in 31.19.

(0016754)
DarthCloakedDwarf   
2011-03-29 00:37   
Mr Melius, I must say-- that is awesome. You've become a body-hopping transient sentience. Can you interact with your former selves after swapping?
(0019482)
Knight Otu   
2012-02-12 02:11   
At 0005043, saronsen reports this happening when creating an adventurer for a human town.
(0020994)
Bdragon   
2012-03-02 09:10   
This happened to me in vanilla 34.04.

It was dark and I (human adventurer) was out swimming in an ocean with one companion. I saw some ice appear nearby (edge of biome?) and I climbed out of the water onto it and decided to sleep until dawn.

I woke up as a flesh ball at the bottom of a cave.... I couldn't see. (Lack of eyes?)

So I went back to sleep and woke up (seemed nearly instant) as a winged fiend next to a glowing pit. I flew around a bit and went back to sleep.

I then woke up (nearly instant sleep again?) as an emperor penguin on some ice somewhere in the north. There were other penguins around (Peasant? I guess to another penguin that's correct...) and for some reason a forgotten beast.

I tried walking around a bit. Suddenly I and the other penguins became encased in ice.

I didn't care, I was laughing so hard. Best bug ever.