Dwarf Fortress Bug Tracker - Dwarf Fortress |
View Issue Details |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0002268 | Dwarf Fortress | Dwarf Mode -- Environment | public | 2010-06-10 16:37 | 2012-03-06 08:13 |
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Reporter | Warlord255 | |
Assigned To | Footkerchief | |
Priority | normal | Severity | major | Reproducibility | random |
Status | resolved | Resolution | duplicate | |
Platform | | OS | | OS Version | |
Product Version | 0.31.06 | |
Target Version | | Fixed in Version | | |
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Summary | 0002268: Cavern Lake Placement Error - Crossed Layers |
Description | On a world with high cavernousness settings, I seem to have generated a severe anomaly... an underground lake was placed directly on top of a wide, open connection between the first and second cavern layers, such that they are effectively one layer. While visually impressive, the stone-cold FPS drop on embark was not so fun. Save posting to follow. |
Steps To Reproduce | Unknown; high cavernousness and/or cave water settings? |
Additional Information | I am FANTASTICALLY lucky said lake was not connected to the map edge. |
Tags | No tags attached. |
Relationships | duplicate of | 0005077 | resolved | Toady One | Browsing world gen map causes corrupted feature files | related to | 0000051 | resolved | Footkerchief | Cavern collapse at embark |
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Attached Files | |
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Issue History |
Date Modified | Username | Field | Change |
2010-06-10 16:37 | Warlord255 | New Issue | |
2010-06-10 16:48 | Warlord255 | Note Added: 0008085 | |
2010-06-10 16:49 | Logical2u | Relationship added | related to 0000051 |
2010-06-10 17:01 | Footkerchief | Note Added: 0008087 | |
2010-06-10 17:01 | Footkerchief | Note Edited: 0008087 | bug_revision_view_page.php?bugnote_id=0008087#r3037 |
2010-07-19 15:16 | smjjames | Note Added: 0010692 | |
2010-07-19 15:18 | smjjames | Note Edited: 0010692 | bug_revision_view_page.php?bugnote_id=0010692#r4158 |
2012-03-06 08:13 | Footkerchief | Note Added: 0021171 | |
2012-03-06 08:13 | Footkerchief | Relationship added | duplicate of 0005077 |
2012-03-06 08:13 | Footkerchief | Status | new => resolved |
2012-03-06 08:13 | Footkerchief | Resolution | open => duplicate |
2012-03-06 08:13 | Footkerchief | Assigned To | => Footkerchief |
Notes |
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What might be even more helpful is a pre-embark save with a screenshot showing the embark location. This lets Toady check the local terrain generation code in the debugger so he can see the errors while they're happening.
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(0010692)
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smjjames
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2010-07-19 15:16
(edited on: 2010-07-19 15:18) |
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Save looks like feature corruption. |
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