Dwarf Fortress Bug Tracker - Dwarf Fortress
View Issue Details
0002477Dwarf FortressDwarf Mode -- Diplomacypublic2010-06-26 12:232015-01-16 12:06
kwieland 
 
normalminoralways
newopen 
Windows2K
0.31.08 
 
0002477: Hostiles being transferred between cages get attacked by friends
Say you've trapped several goblins. Now you want them all in one cage. If you have traders around (and their military escort) when they are being escorted around, the military escort will attack them (one sided battle).
1. Trap a hostile (goblin/troll/etc). Place the cage near the trade depot.
2. Have someone (dwarfs/humans) come trade with you.
3. Assign the hostile to a new cage.
4. Watch the friendlies (trader escort) attack with a vengeance as the hostile is docilely lead to the new cage.
First noticed this in .03, still present in .08
No tags attached.
has duplicate 0003619resolved Footkerchief traders slaughter unarmed captives 
related to 0004065confirmed Knight Otu Prisoners, civ members, and (wild?) animals released when brought to Trade Depot 
Issue History
2010-06-26 12:23kwielandNew Issue
2010-06-26 13:43smjjamesNote Added: 0009141
2010-06-26 13:50smjjamesNote Edited: 0009141bug_revision_view_page.php?bugnote_id=0009141#r3503
2010-06-26 13:51smjjamesNote Edited: 0009141bug_revision_view_page.php?bugnote_id=0009141#r3504
2010-06-26 14:09QuietustNote Added: 0009144
2010-06-26 14:13QuietustNote Edited: 0009144bug_revision_view_page.php?bugnote_id=0009144#r3506
2010-06-26 14:18smjjamesNote Added: 0009146
2010-06-26 14:22smjjamesNote Edited: 0009146bug_revision_view_page.php?bugnote_id=0009146#r3508
2010-06-27 18:34kwielandNote Added: 0009176
2010-06-27 18:44smjjamesNote Added: 0009180
2010-06-27 18:56smjjamesNote Edited: 0009180bug_revision_view_page.php?bugnote_id=0009180#r3522
2010-06-27 19:38FootkerchiefRelationship addedrelated to 0000480
2010-07-04 20:41kwielandNote Edited: 0009176bug_revision_view_page.php?bugnote_id=0009176#r3708
2010-11-15 13:41FootkerchiefRelationship addedhas duplicate 0003619
2011-02-24 09:03FootkerchiefRelationship addedrelated to 0004065
2011-02-24 09:03FootkerchiefRelationship deletedrelated to 0000480
2015-01-16 12:06ptb_ptbNote Added: 0031968

Notes
(0009141)
smjjames   
2010-06-26 13:43   
(edited on: 2010-06-26 13:51)
The key word here is hostile, the Goblins are hostile to just about everybody, same goes for trolls who are part of the goblin civ.

Alternatively, just don't transfer prisioners anywhere near merchant escorts or make the traders and escorts go on a certain path.

I'm not seeing any bug here.

(0009144)
Quietust   
2010-06-26 14:09   
(edited on: 2010-06-26 14:13)
The same thing happened back in 40d, and *only* caravan guards would attack them - your own military (and guards) viewed them as not being a threat and would leave them alone.

See my original report: http://www.bay12forums.com/smf/index.php?topic=40669.0 [^]

(0009146)
smjjames   
2010-06-26 14:18   
(edited on: 2010-06-26 14:22)
Oh I see, I guess I just never encountered that in 40D.

Still, there are plenty of ways to get around this issue.

(0009176)
kwieland   
2010-06-27 18:34   
(edited on: 2010-07-04 20:41)
I had not seen it in 40d before, but you are right that this is the same bug. The workaround is easy enough as was pointed out.

I think it is a bug because the hostiles are in your custody. By most ethics/conventions (Geneva?) you shouldn't allow others to attack them without them being able to fight back. Do you see this as a bug, Quietust? By the way, do you know if the "cage full of animals" taken to the depot (then subsequently released) has been reported?

EDIT:What about transferring goblin thieves between cages? Any other goblin (pike/sword, etc) is fine, but not thieves. They aways escape. Does it help if you have a DM?

(0009180)
smjjames   
2010-06-27 18:44   
(edited on: 2010-06-27 18:56)
The Geneva Convention doesn't (and didn't) exist in DF, but yea I see what you're getting at. Especially considering that captives (even the local leaders) submit to your dwarves dragging them around, until the dwarves let go for some damn reason, disarming them helps of course.

As for the taking a cage full of animals (or anything in a cage) to the depot and having the critter be released bug, that one was reported, so its around here somewhere.

Edit: Forgot I had the bug report you mentioned monitored myself: http://www.bay12games.com/dwarves/mantisbt/view.php?id=480 [^]

(0031968)
ptb_ptb   
2015-01-16 12:06   
You can transfer prisoners between cages?