Dwarf Fortress Bug Tracker - Dwarf Fortress |
View Issue Details |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0000252 | Dwarf Fortress | Dwarf Mode -- Invasions | public | 2010-04-03 01:37 | 2014-07-25 03:28 |
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Reporter | Nighteyes | |
Assigned To | Footkerchief | |
Priority | normal | Severity | minor | Reproducibility | always |
Status | acknowledged | Resolution | open | |
Platform | | OS | | OS Version | |
Product Version | | |
Target Version | | Fixed in Version | | |
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Summary | 0000252: When reclaim Goblins are friendly |
Description | The goblins that just made me quit my Fort have been listed as friendly when I Reclaimed it. |
Steps To Reproduce | Reclaim a goblin ridden fort |
Additional Information | My reclaim embark prep is the same in no. of dwarfs and goods/skills as on a normal embark. don't know if this is a bug or intended. |
Tags | Fortress Mode, goblins, reclaim |
Relationships | related to | 0001586 | new | | Giantess killing her newborn | related to | 0000842 | needs feedback | Dwarfu | Primitive civ creatures become friendly upon receiving names | has duplicate | 0000491 | closed | Footkerchief | Friendly goblins. | has duplicate | 0000720 | closed | Footkerchief | Goblins who Conquered are Friendly | has duplicate | 0004494 | resolved | Footkerchief | Peaceful siege in reclaimed fort - or - liaison killed by peaceful creature | has duplicate | 0006492 | resolved | Knight Otu | When you reclaim a fort with goblins in it they will be friendly | related to | 0000863 | resolved | Toady One | Items that are tasked when fortress is abandoned are still tasked (invisibly) on reclaim, and other reclaim oddities | related to | 0000618 | new | | Caged goblins are freed after reclaiming | related to | 0008844 | new | | Reclaimed fort: Goblins in trade depot don't attack but are reported as ambush |
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Attached Files | |
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Issue History |
Date Modified | Username | Field | Change |
2010-04-03 01:37 | Nighteyes | New Issue | |
2010-04-03 02:15 | Nighteyes | Note Added: 0000460 | |
2010-04-03 06:51 | Another | Tag Attached: reclaim | |
2010-04-03 07:42 | Quietust | Note Added: 0000506 | |
2010-04-03 07:51 | Logical2u | Note Added: 0000514 | |
2010-04-05 11:17 | Footkerchief | Relationship added | has duplicate 0000491 |
2010-04-06 09:25 | Footkerchief | Relationship added | has duplicate 0000618 |
2010-04-06 19:29 | oliver | Note Added: 0001651 | |
2010-04-07 10:09 | Footkerchief | Relationship added | has duplicate 0000720 |
2010-04-08 06:19 | MSeven | Tag Attached: Fortress Mode | |
2010-04-08 06:19 | MSeven | Tag Attached: goblins | |
2010-04-09 05:04 | Jiri Petru | Note Added: 0002303 | |
2010-04-09 05:15 | Jiri Petru | Note Edited: 0002303 | bug_revision_view_page.php?bugnote_id=0002303#r712 |
2010-04-25 11:47 | The_Law | Note Added: 0005015 | |
2010-04-25 12:14 | Logical2u | Note Added: 0005017 | |
2010-04-27 14:43 | Footkerchief | Relationship added | parent of 0001586 |
2010-04-27 14:44 | Footkerchief | Relationship added | parent of 0000842 |
2010-04-27 14:44 | Footkerchief | Relationship replaced | related to 0000618 |
2010-04-28 14:02 | Footkerchief | Category | General => Dwarf Mode -- Invasions |
2010-06-22 23:45 | Leperous | Note Added: 0009000 | |
2010-06-23 00:22 | Leperous | Note Edited: 0009000 | bug_revision_view_page.php?bugnote_id=0009000#r3443 |
2010-06-23 00:22 | Leperous | Note Edited: 0009000 | bug_revision_view_page.php?bugnote_id=0009000#r3444 |
2010-07-04 10:34 | Footkerchief | Relationship added | child of 0000863 |
2010-07-04 10:34 | Footkerchief | Relationship deleted | related to 0000618 |
2010-07-04 10:35 | Footkerchief | Relationship replaced | related to 0000842 |
2010-07-04 10:35 | Footkerchief | Relationship replaced | related to 0001586 |
2010-11-03 05:00 | Toady One | Relationship replaced | related to 0000863 |
2012-02-19 17:48 | Cobbler89 | Note Added: 0020202 | |
2012-02-19 17:48 | Cobbler89 | Note Edited: 0020202 | bug_revision_view_page.php?bugnote_id=0020202#r7555 |
2012-02-19 17:49 | Cobbler89 | Note Edited: 0020202 | bug_revision_view_page.php?bugnote_id=0020202#r7556 |
2012-02-19 17:50 | Cobbler89 | Note Edited: 0020202 | bug_revision_view_page.php?bugnote_id=0020202#r7557 |
2012-02-19 17:50 | Cobbler89 | Note Edited: 0020202 | bug_revision_view_page.php?bugnote_id=0020202#r7558 |
2012-02-19 18:17 | Cobbler89 | Note Edited: 0020202 | bug_revision_view_page.php?bugnote_id=0020202#r7559 |
2012-03-28 08:03 | Footkerchief | Relationship added | has duplicate 0004494 |
2012-07-11 16:24 | mostevil | Note Added: 0023213 | |
2012-07-11 16:25 | mostevil | Issue Monitored: mostevil | |
2013-03-25 11:27 | PetWolverine | Note Added: 0023911 | |
2013-03-25 17:01 | PetWolverine | Note Edited: 0023911 | bug_revision_view_page.php?bugnote_id=0023911#r8912 |
2013-03-31 07:46 | PetWolverine | Issue Monitored: PetWolverine | |
2014-01-27 20:09 | Footkerchief | Relationship added | related to 0000618 |
2014-02-01 10:35 | Footkerchief | Assigned To | => Footkerchief |
2014-02-01 10:35 | Footkerchief | Status | new => acknowledged |
2014-02-03 06:59 | aztectornado | Note Added: 0024492 | |
2014-05-28 03:07 | Knight Otu | Relationship added | has duplicate 0006492 |
2014-07-25 03:28 | mostevil | Issue End Monitor: mostevil | |
2018-04-03 13:36 | Huntthetroll | Issue Monitored: Huntthetroll | |
2020-02-26 18:44 | Loci | Relationship added | related to 0008844 |
Notes |
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I just had a Goblin thief arrive, he is also friendly |
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Likely the same behavior seen in 0.28.181.40d. |
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(0001651)
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oliver
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2010-04-06 19:29
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I had this happen, and they are only somewhat friendly. They'll happily attack and kill the outpost liaison when he arrives.. |
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(0002303)
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Jiri Petru
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2010-04-09 05:04
(edited on: 2010-04-09 05:15) |
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Wow! I have this bug, and when I get attacked by goblins, my friendly goblins fight the unfriendly goblins! Amazing! This actually bought me some time to build military :)
EDIT: This then made them fight each other.
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I don't know if this is part of this issue, or a separate one. One of the friendly goblins continually triggers the message "Goblin McGoblin has bestowed the name <different random name> on a jaguar leather cloak!" which automatically pauses the game the same way a created artifact does. |
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(0009000)
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Leperous
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2010-06-22 23:45
(edited on: 2010-06-23 00:22) |
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This is a fun bug - I abandoned and reclaimed because I had 2 dwarves left and no immigrants over several seasons, and then an invincible Forgotten Beast turned up... Whereupon the friendly goblins managed to kill it on reclaim.
They don't seem to attack wild animals though.
I imagine this is fairly simple to recreate and so saves aren't necessary.
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(0020202)
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Cobbler89
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2012-02-19 17:48
(edited on: 2012-02-19 18:17) |
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This may or may not have gone away in between, but it consistently happens in the new 0.34.02. It may have to do with reclaim only inasmuch as other civs' units are left when abandoning, and then bug 0005249 causes these to become friendly because they're at your fort when you begin in the reclaim. Or the two may not be related except by coincidence, I don't know. What I do know is this save I have uploaded to DFFD demonstrating it, not merely in end result but allowing you to abandon and reclaim and watch the process if you have sufficient knowledge of DF's inner workings (as, for example, the Toady One does...). http://dffd.wimbli.com/file.php?id=5618 [^]
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what I just noticed here is occasionally a raid comes and they all go hostile (often inside the fort!)
presumably when the invaders are from the same civ or fortress? |
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(0023911)
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PetWolverine
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2013-03-25 11:27
(edited on: 2013-03-25 17:01) |
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I had this happen to a fort yesterday, running 34.11. It's been a couple years of game time and I still have 60-odd friendly goblins, trolls and voracious cave crawlers wandering around. A few have died attacking goblin ambushers. I haven't had a siege yet since reclaiming. They haven't turned hostile so far.
Edit: As soon as a proper siege showed up, the goblins turned hostile. Since they were scattered all over my fort, my careful plan to keep intruders out did not stop them from wiping the floor with my dwarves. I ordered everyone out of the fort to force the goblins to run the trap gauntlet in reverse, but they appear to just wander, directionless, if no enemies are in line of sight. There are still 17 of them there when I re-reclaim.
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This also seems to occur with thieves and snatchers. |
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