Dwarf Fortress Bug Tracker - Dwarf Fortress |
View Issue Details |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0002600 | Dwarf Fortress | Dwarf Mode -- Idle Behavior | public | 2010-07-09 06:43 | 2012-04-08 10:53 |
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Reporter | thijser | |
Assigned To | Footkerchief | |
Priority | normal | Severity | minor | Reproducibility | have not tried |
Status | resolved | Resolution | duplicate | |
Platform | | OS | | OS Version | |
Product Version | 0.31.08 | |
Target Version | | Fixed in Version | | |
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Summary | 0002600: Dwarf not willing to move after falling |
Description | One of my dwarfs was planned to fall 1 Z level after digging down for a well. He stopped while falling and started iddeling. Since then all tiles around him have been floored and dug out and he still isn't willing to move again. |
Steps To Reproduce | |
Additional Information | |
Tags | 0.31.08 |
Relationships | duplicate of | 0001510 | needs feedback | Footkerchief | Floating creatures stuck in projectile status |
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Attached Files | |
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Issue History |
Date Modified | Username | Field | Change |
2010-07-09 06:43 | thijser | New Issue | |
2010-07-09 06:43 | thijser | Issue Monitored: thijser | |
2010-07-09 06:43 | thijser | Issue End Monitor: thijser | |
2010-07-09 06:43 | thijser | Note Added: 0009819 | |
2010-07-09 06:45 | Dwarfu | Note Added: 0009820 | |
2010-07-09 06:47 | Dwarfu | Note Edited: 0009820 | bug_revision_view_page.php?bugnote_id=0009820#r3772 |
2010-07-09 10:52 | thijser | Note Added: 0009831 | |
2010-07-09 11:21 | Footkerchief | Note Added: 0009835 | |
2010-07-09 11:22 | Footkerchief | Note Edited: 0009835 | bug_revision_view_page.php?bugnote_id=0009835#r3778 |
2010-07-09 12:20 | thijser | Tag Attached: 0.31.08 | |
2010-07-09 12:33 | thijser | Note Added: 0009838 | |
2010-07-09 14:30 | Dwarfu | Note Added: 0009842 | |
2010-07-09 14:54 | Dwarfu | Note Edited: 0009842 | bug_revision_view_page.php?bugnote_id=0009842#r3783 |
2010-07-09 17:33 | Footkerchief | Relationship added | child of 0002093 |
2010-07-10 00:14 | thijser | Note Added: 0009861 | |
2010-07-10 00:31 | thijser | Note Added: 0009862 | |
2010-07-10 01:15 | thijser | Note Added: 0009863 | |
2012-04-08 10:53 | Footkerchief | Relationship added | duplicate of 0001510 |
2012-04-08 10:53 | Footkerchief | Status | new => resolved |
2012-04-08 10:53 | Footkerchief | Resolution | open => duplicate |
2012-04-08 10:53 | Footkerchief | Assigned To | => Footkerchief |
2012-04-08 10:54 | Footkerchief | Relationship deleted | child of 0002093 |
Notes |
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I have a save but how do I upload a save? |
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(0009820)
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Dwarfu
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2010-07-09 06:45
(edited on: 2010-07-09 06:47) |
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Well he was in midair he was later supported by a floor and is now standing on a ramp but he got frozen midair.
But I still have the save I just don't know what the path is to the save (should I look in data or region or what?) |
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(0009835)
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Footkerchief
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2010-07-09 11:21
(edited on: 2010-07-09 11:22) |
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The save is one of the "region" folders inside /data/save. Zip up the region folder, then upload the zip file.
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(0009842)
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Dwarfu
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2010-07-09 14:30
(edited on: 2010-07-09 14:54) |
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Ref 0002093.
I checked this out, he definitely won't finish falling. Wasn't able to remove the ramp underneath him because of the water, but removing the floor and drafting him into the military didn't do it.
The ramp is probably holding him in place much like the muddied floors allow plants to grow in a floating place.
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And in case it matters: temp invasions cave ins weather is all turned off in the init. This is to keep the game going on a very slow system. |
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using v will not highlite this dwarf either you need to use k and enter in order to see his details. Or go to him by the j menu. This suggests the game doesn't really realise he is there. |
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OK I used a pump to drain the water into the nearby underground forest and removed the ramp that did nothing (he was once again suspended in mid air.) I then build a wall under him and that did't do anything either. |
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