Dwarf Fortress Bug Tracker - Dwarf Fortress
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0002654Dwarf FortressCivilizations/Entities -- Generalpublic2010-07-12 09:432010-08-10 00:12
Naros 
Footkerchief 
normalmajoralways
resolvedduplicate 
PCWindows 764-bit
0.31.10 
 
0002654: Race entities all shuffled about when a small change is made in the raws
I doubled the tradecapacity for creature_equipment and creature_domestic that had the tag, and pretty much always I'll end up as a forgotten beast civilisation.
Sometimes a werewolf or other critters, seemingly at random.

My neighbours will be ogres, satyrs, unicorns and dragons and other forgotten beasts, up to four total.
First a test to see if the download is not corrupt: Install DF; gen a world and start a fort to see if it all works correctly; your race will be dwarf, your neighbours will be things like elves and humans. Win!

Edit the creature_equipment and creature_domestic trade capacity values, doubling them.
Generate a world - I used a default 'small region' preset but it doesn't seem to matter.
Play in DF mode, enjoy being a forgotten beast or troglodyte or werewolf.
Mysteriously, changing the values back to their original values and generating a new world does not unscamble the race entities.
Even if done by copying the original creature_equipment and creature_domestic files back over the edited versions, thereby excluding the possibility that my text editor is to blame.
race entities, raw files
duplicate of 0001428resolved Toady One Backup raws files (*.txt~, *.txt.bak) get parsed, causing mismatched IDs and crashes 
Issue History
2010-07-12 09:43NarosNew Issue
2010-07-12 09:45FootkerchiefNote Added: 0010035
2010-07-12 09:45NarosTag Attached: raw files
2010-07-12 09:45NarosTag Attached: race entities
2010-07-12 09:46FootkerchiefRelationship addedduplicate of 0001428
2010-07-12 09:46FootkerchiefTag Attached: AWAITING UPDATE
2010-07-12 09:47NarosNote Added: 0010036
2010-07-12 09:51NarosNote Added: 0010037
2010-07-12 09:52FootkerchiefNote Added: 0010038
2010-07-12 09:52FootkerchiefStatusnew => resolved
2010-07-12 09:52FootkerchiefResolutionopen => duplicate
2010-07-12 09:52FootkerchiefAssigned To => Footkerchief
2010-08-10 00:12DwarfuTag Detached: AWAITING UPDATE
2010-11-16 13:42FootkerchiefCategoryCivilizations/Entities => Civilizations/Entities -- General

Notes
(0010035)
Footkerchief   
2010-07-12 09:45   
Even if done by copying the original creature_equipment and creature_domestic files back over the edited versions, thereby excluding the possibility that my text editor is to blame.

Actually, I'd bet money that it IS your text editor. See 0001428 and check for (possibly hidden) backup files.
(0010036)
Naros   
2010-07-12 09:47   
Oh, damn. I assumed any files not ending in .txt would not get parsed.
*facepalm*

And it was my first bug report aswell. :(

:P

I'll go test it now.
(0010037)
Naros   
2010-07-12 09:51   
Indeed, I figured that if I copied the original files over the edited ones using my OS, it couldn't be my editor, completely disregarding the creature_domestic.BAK files.

Good catch, and apologies for the inconvenience.
(0010038)
Footkerchief   
2010-07-12 09:52   
No problem. I was surprised myself when I first read about this bug.