Dwarf Fortress Bug Tracker - Dwarf Fortress |
View Issue Details |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0002655 | Dwarf Fortress | Dwarf Mode -- Military | public | 2010-07-12 10:26 | 2014-01-27 20:33 |
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Reporter | de5me7 | |
Assigned To | | |
Priority | normal | Severity | major | Reproducibility | sometimes |
Status | new | Resolution | open | |
Platform | PC | OS | Windows | OS Version | XP |
Product Version | 0.31.10 | |
Target Version | | Fixed in Version | | |
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Summary | 0002655: Military dwarfs assigned to kill order never reach combat due to thirst |
Description | When a squad assigned to kill an invader reaches my surface level they turn around and head back with the blue thirsty arrow flashing. Each dwarf IS equipt with a flask and there is a well and adequate alcohol supplies. To reach the surface from my fort the dwarfs have to cross in excess of 500squares, however i have created a shorter route and they still turn around once they reach the surface. |
Steps To Reproduce | I have seen this behavior in multiple forts when i have asked my military dorfs to cover considerable ground to their target. |
Additional Information | Civilian dwarfs have no problems reaching the surface, and getting killed. |
Tags | No tags attached. |
Relationships | related to | 0000481 | acknowledged | Toady One | Kill/attack commands/orders don't work |
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Attached Files | |
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Issue History |
Date Modified | Username | Field | Change |
2010-07-12 10:26 | de5me7 | New Issue | |
2010-07-12 10:43 | Footkerchief | Note Added: 0010044 | |
2010-07-13 14:17 | de5me7 | Note Added: 0010172 | |
2010-07-13 15:09 | AravinS | Note Added: 0010175 | |
2010-07-13 15:11 | AravinS | Note Edited: 0010175 | bug_revision_view_page.php?bugnote_id=0010175#r3947 |
2010-07-16 12:03 | de5me7 | Note Added: 0010442 | |
2010-11-11 11:00 | Khym Chanur | Issue Monitored: Khym Chanur | |
2014-01-27 20:33 | Footkerchief | Relationship added | related to 0000481 |
Notes |
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Are they confined to a burrow? If that doesn't explain it, it would be helpful to upload a save demonstrating the problem. http://dffd.wimbli.com/ [^] |
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(0010172)
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de5me7
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2010-07-13 14:17
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they are not confined to any burrow, il upload this fort at the weekend |
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(0010175)
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AravinS
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2010-07-13 15:09
(edited on: 2010-07-13 15:11) |
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Try to assign barracks near the surface. It's better to have two squads - one near surface to face ambushers and defend caravans, and the second near living quarters and workshops etc - in case of emergency (forgotten beasts, thieves, kobolds).
And soldiers DO drink from their flasks when aren't active (station or kill order). For example when they are doing ind. drill.
Yeah, the best solution is to make barracks near surface. They will be always (70% of their time) in barracks. Also, try to set booze and food stockpiles in barracks too. And dining rooms.
P.S. I do think, that it's stupid when professional soldiers disobey commands just because they got thirsty, hungry or sleepy. Real soldier should go to the end and not whining about little hunger. It's not like they are starving :-/
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(0010442)
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de5me7
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2010-07-16 12:03
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