Dwarf Fortress Bug Tracker - Dwarf Fortress
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0002713Dwarf FortressWorld Generation -- Generalpublic2010-07-15 19:562013-06-07 18:02
cbpye 
Footkerchief 
normalmajorunable to reproduce
resolvedduplicate 
AMD64Linux 64-bitSlackware 13
0.31.10 
 
0002713: Massive aboveground adamantine spire, dwarves ignore designations, sometimes crashes
http://www.bay12forums.com/smf/index.php?topic=61507 [^]

Read that thread. I generated that world. Embarked at that location. Gawked at that precious adamantine. The dwarves will build buildings, and work in them, and move things into stockpiles, but they won't pick up tools and start digging or cutting trees. The spire goes unmolested. :(
I've used my own worldgen info the re-make the world. The cave-in does not happen and the spire does not exist. :(
This is my first report. Sorry if it's not up to par.
Adamantine, crash, mining
duplicate of 0005077resolved Toady One Browsing world gen map causes corrupted feature files 
related to 0000051resolved Footkerchief Cavern collapse at embark 
has duplicate 0003377resolved Footkerchief world exists only as pillars 
has duplicate 0005279resolved Footkerchief Insane amount of Z level depth in lowland areas. 
has duplicate 0005365resolved Footkerchief Adamantine Spire, Lava Mountain, Cavern Collapses 
has duplicate 0003319resolved Footkerchief Hell Merged with Cavern Layer and Magma Sea 
has duplicate 0003659resolved Footkerchief Cannot embark 
Issue History
2010-07-15 19:56cbpyeNew Issue
2010-07-15 20:06FootkerchiefNote Added: 0010394
2010-07-15 20:06FootkerchiefTag Attached: AWAITING UPDATE
2010-07-15 20:28cbpyeNote Added: 0010397
2010-07-16 08:30AnimagusIssue Monitored: Animagus
2010-07-18 08:30VatticNote Added: 0010561
2010-07-18 14:10taritusIssue Monitored: taritus
2010-07-18 14:10taritusIssue End Monitor: taritus
2010-07-20 13:08cbpyeTag Attached: bucket
2010-07-20 13:08cbpyeTag Detached: bucket
2010-07-25 09:58FootkerchiefSummaryMassive Adamantine Spire above-ground, dwarves won't start any designations => Massive aboveground adamantine spire, dwarves ignore designations, sometimes crashes
2010-07-25 09:59FootkerchiefTag Detached: AWAITING UPDATE
2010-07-25 12:28devekIssue Monitored: devek
2010-07-25 12:38ethanbNote Added: 0011000
2010-07-26 10:26einstein9073Tag Attached: Adamantine
2010-07-26 10:26einstein9073Tag Attached: crash
2010-07-26 10:26einstein9073Tag Attached: mining
2010-12-05 15:40FootkerchiefRelationship addedparent of 0003356
2010-12-05 15:41FootkerchiefRelationship addedparent of 0003775
2010-12-05 15:41FootkerchiefRelationship addedrelated to 0001791
2010-12-11 11:52VideospiritNote Added: 0014532
2010-12-11 12:55FootkerchiefRelationship addedrelated to 0001254
2010-12-11 13:30VideospiritNote Edited: 0014532bug_revision_view_page.php?bugnote_id=0014532#r5537
2011-01-17 00:26KumquatNote Added: 0014892
2011-03-21 02:16AnotherTag Attached: Not a bug
2011-03-21 02:16AnotherTag Attached: CLOSE THIS
2011-05-08 14:25Logical2uTag Detached: CLOSE THIS
2011-05-08 14:25Logical2uTag Detached: Not a bug
2011-07-02 07:37DwarfuRelationship addedparent of 0003101
2012-01-12 10:50FootkerchiefRelationship addedrelated to 0003377
2012-02-16 14:18FootkerchiefRelationship replacedhas duplicate 0003377
2012-02-17 08:02FootkerchiefRelationship addedrelated to 0000051
2012-02-20 10:01FootkerchiefRelationship addedrelated to 0003831
2012-02-20 14:38FootkerchiefRelationship addedhas duplicate 0005279
2012-02-20 14:38FootkerchiefIssue Monitored: Andrakon
2012-02-20 14:44FootkerchiefRelationship addedrelated to 0005077
2012-02-21 06:52FootkerchiefRelationship addedrelated to 0004833
2012-02-21 07:34FootkerchiefRelationship addedhas duplicate 0005365
2012-02-25 13:23FootkerchiefRelationship deletedrelated to 0003831
2012-03-06 08:01FootkerchiefRelationship addedhas duplicate 0003319
2012-03-06 08:01FootkerchiefIssue Monitored: InsanityPrelude
2012-03-06 08:01FootkerchiefIssue Monitored: Malibu Stacey
2012-03-06 08:59FootkerchiefRelationship deletedrelated to 0001791
2012-03-06 09:20FootkerchiefRelationship deletedparent of 0003356
2012-03-06 09:20FootkerchiefRelationship deletedparent of 0003775
2012-03-06 09:20FootkerchiefRelationship deletedparent of 0003101
2012-03-06 09:22FootkerchiefRelationship deletedrelated to 0004833
2012-03-06 09:24FootkerchiefNote Added: 0021177
2012-03-06 09:24FootkerchiefRelationship replacedduplicate of 0005077
2012-03-06 09:24FootkerchiefStatusnew => resolved
2012-03-06 09:24FootkerchiefResolutionopen => duplicate
2012-03-06 09:24FootkerchiefAssigned To => Footkerchief
2012-03-06 09:24FootkerchiefRelationship deletedrelated to 0001254
2012-03-12 10:10FootkerchiefRelationship addedhas duplicate 0003659
2012-07-05 06:53Malibu StaceyIssue End Monitor: Malibu Stacey
2013-06-07 18:02InsanityPreludeIssue End Monitor: InsanityPrelude

Notes
(0010394)
Footkerchief   
2010-07-15 20:06   
Did you enable the appropriate labors on the dwarves? Are the tools unforbidden, accessible, and not being claimed as weapons by members of the military?
(0010397)
cbpye   
2010-07-15 20:28   
appropriate labors enabled, tools not forbidden. This is a fresh embark, the 7 starting dwarves. The only thing that's been accomplished is the forging of 4 picks and 1 axe, the dismantling of the workshops used for said tasks, and the movement of some items from the wagon to a stockpile (for testing to see if dwarves would do that).

There is a link to the save file in the original post of that thread.

In retrospect, this probably isn't a "major" issue; it's more of a one-off worldgen anomaly that even I have been unable to reproduce.

Did I mention the part about how the open z-levels keep ascending far beyond the "highest feature +15" mark? There's over 5000 z-levels there, 3000+ of them completely empty.
(0010561)
Vattic   
2010-07-18 08:30   
When I download, run this save, and unpause it only takes a second or so until it just crashes. That's on version 0.31.10, Windows 7 64bit. I haven't had problems running any other fort.
(0011000)
ethanb   
2010-07-25 12:38   
The fact that it's not even reproducible on your own computer with the same seeds suggests hardware issues to me. Bad memory, or even a cosmic ray striking your RAM/CPU at just the right instant (1 in a trillion chance, at least, unless you live near a coal mine or coal-fired power plant.)
(0014532)
Videospirit   
2010-12-11 11:52   
(edited on: 2010-12-11 13:30)
0003733 This certainly isn't a one off issue, it's happening to a lot of people. My best guess from reading these is it has something to do with deep pits causing cavern layers to intermingle since we often have really weird sites or a cave in on embark.

(0014892)
Kumquat   
2011-01-17 00:26   
I got a situation of embarking somewhere at level +1684 or about. Can't tell more about it since it crashed immediately, presumably due to going out of the 2G memory address space. Happened twice, test-embarked the second time only to see if it would work, the second time lasted long enough to get the scene on screen...
(0021177)
Footkerchief   
2012-03-06 09:24   
This enemy has been struck down by Lightning4's heroic efforts.