Dwarf Fortress Bug Tracker - Dwarf Fortress |
View Issue Details |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0002737 | Dwarf Fortress | Dwarf Mode -- Interface, Stockpiles | public | 2010-07-17 16:27 | 2011-03-24 09:03 |
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Reporter | Rhenaya | |
Assigned To | Toady One | |
Priority | normal | Severity | tweak | Reproducibility | always |
Status | resolved | Resolution | fixed | |
Platform | Notebook | OS | Windows | OS Version | Vista |
Product Version | 0.31.10 | |
Target Version | | Fixed in Version | 0.31.22 | |
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Summary | 0002737: Cloth stockpile settings lack option for metal clothing |
Description | There should be section for "Strands (Metal)" and "Cloth (Metal)"
now its quite annoying to handle adamantine (or custom wafer/strand ores) in stockpiles near the forges (instead the clothing industries) |
Steps To Reproduce | |
Additional Information | |
Tags | Adamantine, clothing, stockpile |
Relationships | related to | 0001995 | new | | No way to specify woven adamantine clothing in uniforms | has duplicate | 0000696 | resolved | Footkerchief | Adamantine strands&cloth are not included in the stockpile options | related to | 0002786 | confirmed | Footkerchief | Weave Metal Cloth can't be assigned in job manager | related to | 0004380 | new | | Stockpile options don't work for cloth | child of | 0000157 | resolved | Toady One | Stockpile settings "metal" category includes stones, gems, soil and other inorganics |
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Attached Files | |
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Issue History |
Date Modified | Username | Field | Change |
2010-07-17 16:27 | Rhenaya | New Issue | |
2010-07-17 17:03 | Rhenaya | Note Added: 0010522 | |
2010-07-18 01:54 | Footkerchief | Summary | Cloth Stockpile misses option for Metal Clothing => Cloth stockpile settings lack option for metal clothing |
2010-07-18 01:54 | Footkerchief | Note Added: 0010545 | |
2010-07-18 01:58 | Footkerchief | Relationship added | child of 0000157 |
2010-07-18 16:32 | Rhenaya | Note Added: 0010602 | |
2010-07-18 16:34 | Rhenaya | Note Edited: 0010602 | bug_revision_view_page.php?bugnote_id=0010602#r4112 |
2010-07-18 18:19 | Rhenaya | Note Added: 0010606 | |
2010-07-22 11:33 | Footkerchief | Relationship added | related to 0002786 |
2010-08-04 08:05 | Rhenaya | Tag Attached: Adamantine | |
2010-08-04 08:05 | Rhenaya | Tag Attached: clothing | |
2010-08-04 08:05 | Rhenaya | Tag Attached: stockpile | |
2011-03-13 05:27 | Toady One | Status | new => resolved |
2011-03-13 05:27 | Toady One | Fixed in Version | => 0.31.22 |
2011-03-13 05:27 | Toady One | Resolution | open => fixed |
2011-03-13 05:27 | Toady One | Assigned To | => Toady One |
2011-03-24 09:03 | Footkerchief | Relationship added | has duplicate 0000696 |
2011-03-24 09:03 | Footkerchief | Relationship added | related to 0001995 |
2011-07-28 07:41 | Footkerchief | Relationship added | related to 0004380 |
Notes |
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adamantine clothing are also missing in uniform screen (like adamantine socks, face veil, etc.) |
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Is metal clothing still stored in the stockpiles? |
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(0010602)
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Rhenaya
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2010-07-18 16:32
(edited on: 2010-07-18 16:34) |
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i play .10 and they store it in stockpiles with clothing enabled and the general "allow non-plant/animal" setting, even if all other entrys (plant/silk) are grayed out
allthough you can store silk if you disable the general setting, so they will always bring the adamantine threads there too. so the "thread (metal)" and "cloth (metal)" sections are clearly missing
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there seems to be a lot more oddness with adamantine (and custom strand/wafer metals):
custom metals will generate a new line in the craftsshop "extract stands from metal" its trial and error to get which one, instead of metal it should use the actuall stone (ie "extract strands from raw adamantine")
in the stone stockpile "raw adamantine" (and custom strand stuff) is under "other" allthough the game know its useable for something else as it will mark them as red by default in the stone overview in status menu
stuff that can be made from metal or clothing make strand/clothing metal rather annoying to use:
if you go to armor it will only show stuff that can be actually made from the metal wafers (bars)
if you got to metal clothing it only shows adamantine clothing of course
but still if you want to make it from the bar it generates an error you need the cloth. (ie. "adamantine metal cap" can only be made from adamantine clothing, even if you use the armor menu in the forge it wont let you use the wafers)
also i doubt its a child of the stockpile menu, its something completly differnt, especially if you consider the other errors around strand/wafer stuff ;) |
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