Dwarf Fortress Bug Tracker - Dwarf Fortress
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0002769Dwarf FortressDwarf Mode -- Artifactspublic2010-07-19 23:512010-07-20 04:34
Lord_Dakstar 
Logical2u 
normalminorrandom
resolvedduplicate 
0.31.10 
 
0002769: Dwarf got mood, used two piles of Elephant - 57 to put rings of bone and spikes of bone on item
Dwarf got mood, needed bone twice. Grabbed on Elephant 57 bone pile for first bone, then another Elephant 57 bone pile for the second bone need. Both piles of bone erroneously completely consumed. All other uses of bone simply subtract the amount of bone needed from the bone pile(s). Artifact creation is using it all.
Have a few bone piles sitting around (such as donkey 7). Get dwarf who has a mood and uses bone. Watch it use the whole pile to fill one material slot needed. If it needs more bone, it will get another bone--- or bone pile. Artifact code doesn't seem to care.
After seeing DF give back bone piles minus the bone material needed, was surprised artifact creation didn't.
No tags attached.
duplicate of 0002011resolved Toady One Decorating with bone/horn uses whole stack 
Issue History
2010-07-19 23:51Lord_DakstarNew Issue
2010-07-20 02:50DwarfuNote Added: 0010704
2010-07-20 04:34Logical2uNote Added: 0010706
2010-07-20 04:34Logical2uRelationship addedduplicate of 0002011
2010-07-20 04:34Logical2uStatusnew => resolved
2010-07-20 04:34Logical2uResolutionopen => duplicate
2010-07-20 04:34Logical2uAssigned To => Logical2u

Notes
(0010704)
Dwarfu   
2010-07-20 02:50   
0002011.
(0010706)
Logical2u   
2010-07-20 04:34   
Thanks Dwarfu!