Dwarf Fortress Bug Tracker - Dwarf Fortress
View Issue Details
0002799Dwarf FortressDwarf Mode -- Jobs, Assignment of Jobspublic2010-07-23 17:522010-08-22 05:34
Loebl 
Dwarfu 
normalminoralways
resolvedduplicate 
x86Windows7 (6.1.7600)
0.31.11 
 
0002799: "Tan a hide" not in tanner's shop "new task" list
In the tanner's shop the "add new task" list is empty.
Also the task "Tan a hide" does not automatically gets activated as soon as raw hides are available
It is possible to activate this task via the manager, it also gets executed normally.
open the task list in a tanner's shop
-> when adding a new task the list showing possible tasks is empty
Used raws from Ironhand graphics pack ( http://dffd.wimbli.com/file.php?id=2511 [^] ) , although this should not affect the workshops
No tags attached.
duplicate of 0000434resolved Toady One Reaction jobs (unlike other jobs) don't look outside burrow for workers and raw materials (works through manager) 
Issue History
2010-07-23 17:52LoeblNew Issue
2010-07-23 17:54LoeblNote Added: 0010886
2010-07-24 00:06FootkerchiefNote Added: 0010898
2010-07-24 00:06FootkerchiefTag Attached: AWAITING UPDATE
2010-07-24 12:33LoeblNote Added: 0010928
2010-07-24 12:34LoeblNote Edited: 0010928bug_revision_view_page.php?bugnote_id=0010928#r4254
2010-08-22 05:34DwarfuTag Detached: AWAITING UPDATE
2010-08-22 05:34DwarfuNote Added: 0012004
2010-08-22 05:34DwarfuRelationship addedduplicate of 0000434
2010-08-22 05:34DwarfuStatusnew => resolved
2010-08-22 05:34DwarfuResolutionopen => duplicate
2010-08-22 05:34DwarfuAssigned To => Dwarfu

Notes
(0010886)
Loebl   
2010-07-23 17:54   
related reports:
http://www.bay12games.com/dwarves/mantisbt/view.php?id=1669 [^]
http://www.bay12games.com/dwarves/mantisbt/view.php?id=1160 [^]
(0010898)
Footkerchief   
2010-07-24 00:06   
Was your tannery in a burrow? If so, this is 0000434.
(0010928)
Loebl   
2010-07-24 12:33   
(edited on: 2010-07-24 12:34)
yep it was.
But I started a new game and there is still the entry for the job in the tanner missing, if you want to start the job manually (although there is no real reason to activate it manually, because the automatic avtivation mechanism does that for you)
Strangely butcher and tanner's shop were in the same burrow, but the tanner didn't activate. But the refuse stockpile was NOT in the same burrow.
So this problem belongs to the general burrow issue.

(0012004)
Dwarfu   
2010-08-22 05:34   
Ok, discuss further findings in 0000434.