Dwarf Fortress Bug Tracker - Dwarf Fortress |
View Issue Details |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0002799 | Dwarf Fortress | Dwarf Mode -- Jobs, Assignment of Jobs | public | 2010-07-23 17:52 | 2010-08-22 05:34 |
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Reporter | Loebl | |
Assigned To | Dwarfu | |
Priority | normal | Severity | minor | Reproducibility | always |
Status | resolved | Resolution | duplicate | |
Platform | x86 | OS | Windows | OS Version | 7 (6.1.7600) |
Product Version | 0.31.11 | |
Target Version | | Fixed in Version | | |
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Summary | 0002799: "Tan a hide" not in tanner's shop "new task" list |
Description | In the tanner's shop the "add new task" list is empty.
Also the task "Tan a hide" does not automatically gets activated as soon as raw hides are available
It is possible to activate this task via the manager, it also gets executed normally. |
Steps To Reproduce | open the task list in a tanner's shop
-> when adding a new task the list showing possible tasks is empty |
Additional Information | Used raws from Ironhand graphics pack ( http://dffd.wimbli.com/file.php?id=2511 [^] ) , although this should not affect the workshops |
Tags | No tags attached. |
Relationships | duplicate of | 0000434 | resolved | Toady One | Reaction jobs (unlike other jobs) don't look outside burrow for workers and raw materials (works through manager) |
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Attached Files | |
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Issue History |
Date Modified | Username | Field | Change |
2010-07-23 17:52 | Loebl | New Issue | |
2010-07-23 17:54 | Loebl | Note Added: 0010886 | |
2010-07-24 00:06 | Footkerchief | Note Added: 0010898 | |
2010-07-24 00:06 | Footkerchief | Tag Attached: AWAITING UPDATE | |
2010-07-24 12:33 | Loebl | Note Added: 0010928 | |
2010-07-24 12:34 | Loebl | Note Edited: 0010928 | bug_revision_view_page.php?bugnote_id=0010928#r4254 |
2010-08-22 05:34 | Dwarfu | Tag Detached: AWAITING UPDATE | |
2010-08-22 05:34 | Dwarfu | Note Added: 0012004 | |
2010-08-22 05:34 | Dwarfu | Relationship added | duplicate of 0000434 |
2010-08-22 05:34 | Dwarfu | Status | new => resolved |
2010-08-22 05:34 | Dwarfu | Resolution | open => duplicate |
2010-08-22 05:34 | Dwarfu | Assigned To | => Dwarfu |
Notes |
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(0010886)
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Loebl
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2010-07-23 17:54
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Was your tannery in a burrow? If so, this is 0000434. |
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(0010928)
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Loebl
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2010-07-24 12:33
(edited on: 2010-07-24 12:34) |
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yep it was.
But I started a new game and there is still the entry for the job in the tanner missing, if you want to start the job manually (although there is no real reason to activate it manually, because the automatic avtivation mechanism does that for you)
Strangely butcher and tanner's shop were in the same burrow, but the tanner didn't activate. But the refuse stockpile was NOT in the same burrow.
So this problem belongs to the general burrow issue.
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(0012004)
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Dwarfu
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2010-08-22 05:34
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Ok, discuss further findings in 0000434. |
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