Dwarf Fortress Bug Tracker - Dwarf Fortress |
View Issue Details |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0002881 | Dwarf Fortress | Creatures | public | 2010-07-28 17:27 | 2014-01-20 17:19 |
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Reporter | eerr | |
Assigned To | Footkerchief | |
Priority | normal | Severity | minor | Reproducibility | have not tried |
Status | resolved | Resolution | duplicate | |
Platform | | OS | | OS Version | |
Product Version | 0.31.12 | |
Target Version | | Fixed in Version | | |
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Summary | 0002881: Roaming fun beast is easily distracted and unable to move out of corridor |
Description | A forgotten beast, that looks like a giant Hoary marmot, is stuck moving between two tiles in a coridor,between my cavern and the entrance to my fortress. |
Steps To Reproduce | |
Additional Information | |
Tags | No tags attached. |
Relationships | duplicate of | 0000362 | confirmed | Footkerchief | Interrupted by forgotten beast -- Through 20 z-levels of solid rock with no possible path |
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Attached Files | |
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Issue History |
Date Modified | Username | Field | Change |
2010-07-28 17:27 | eerr | New Issue | |
2010-07-28 17:34 | Footkerchief | Note Added: 0011214 | |
2010-07-28 17:34 | Footkerchief | Relationship added | duplicate of 0000362 |
2010-07-28 17:34 | Footkerchief | Status | new => resolved |
2010-07-28 17:34 | Footkerchief | Resolution | open => duplicate |
2010-07-28 17:34 | Footkerchief | Assigned To | => Footkerchief |
2010-07-28 18:46 | eerr | Note Added: 0011220 | |
2010-07-28 18:46 | eerr | Status | resolved => needs feedback |
2010-07-28 18:46 | eerr | Resolution | duplicate => reopened |
2010-07-28 18:48 | eerr | Note Edited: 0011220 | bug_revision_view_page.php?bugnote_id=0011220#r4382 |
2010-07-28 18:56 | Footkerchief | Summary | Roaming fun beast, easily distracted, unable to move out of coridor => Roaming fun beast is easily distracted and unable to move out of coridor |
2010-07-28 18:57 | Footkerchief | Relationship replaced | child of 0000362 |
2010-07-28 19:01 | Footkerchief | Assigned To | Footkerchief => |
2010-07-28 19:01 | Footkerchief | Status | needs feedback => new |
2010-07-28 19:01 | Footkerchief | Resolution | reopened => open |
2010-07-28 19:01 | Footkerchief | Summary | Roaming fun beast is easily distracted and unable to move out of coridor => Roaming fun beast is easily distracted and unable to move out of corridor |
2010-07-28 19:04 | Footkerchief | Note Added: 0011221 | |
2010-07-29 12:53 | eerr | Note Added: 0011261 | |
2011-03-28 15:38 | Footkerchief | Note Added: 0016740 | |
2011-03-28 15:38 | Footkerchief | Tag Attached: AWAITING UPDATE | |
2014-01-20 17:19 | Footkerchief | Relationship replaced | duplicate of 0000362 |
2014-01-20 17:19 | Footkerchief | Status | new => resolved |
2014-01-20 17:19 | Footkerchief | Resolution | open => duplicate |
2014-01-20 17:19 | Footkerchief | Assigned To | => Footkerchief |
2014-01-20 17:19 | Footkerchief | Tag Detached: AWAITING UPDATE | |
Notes |
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(0011220)
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eerr
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2010-07-28 18:46
(edited on: 2010-07-28 18:48) |
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Note: my description appears to collide with another bug report.
While they are both pathing issues, in my bug, it is the beast which is pathing funny, not the dwarves
Also save: http://dffd.wimbli.com/file.php?id=2846 [^]
can you change the summary from
Roaming fun beast, easily distracted, unable to move out of coridor
to
Roaming fun beast is easily distracted and unable to move out of coridor
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They may not be the exact same bug, but most of the notes at 0000362 seem to imply that the FB is stuck. 0001470 mentions FBs "camping a stairwell" -- did the FB gain access to the corridor via stairs? |
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(0011261)
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eerr
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2010-07-29 12:53
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I think, 0000362 implies that even if the forgotten beast could fly, the odds of the beast reaching his dwarves are very very small.
Honestly both 0000362 ,0001470 I think both sound like the beasts have Ultra-powered wail attacks, striking fear into dwarves everywhere. Or psionic mind blasts distracting any dwarves.
My forgotten Hoary marmot is between my cavern and the main digging shaft, a 3x3 stairwell. He is in the connecting cooridor.
He apparently can't decide wether to go up the shaft and kill the goblin siege, or wether to head back into the cavern and kill a little doggy.
Playing through, the goblins attacked and killed the forgotten beast.
Then my fortress crumbled to its bitter end.(as expected)
My stair arrangement might be a bit funny, as the digging shaft opens up into an empty room, which contains another shaft up to my living quarters. From there, the living quarters open up to the three main shafts that go to the surface. |
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Reminder sent to: eerr Does your save still reproduce the problem in 0.31.25? |
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