Dwarf Fortress Bug Tracker - Dwarf Fortress |
View Issue Details |
|
ID | Project | Category | View Status | Date Submitted | Last Update |
0002890 | Dwarf Fortress | Adventure Mode -- Movement | public | 2010-07-29 12:10 | 2010-08-10 00:08 |
|
Reporter | vipre01 | |
Assigned To | Footkerchief | |
Priority | high | Severity | major | Reproducibility | have not tried |
Status | resolved | Resolution | duplicate | |
Platform | | OS | | OS Version | |
Product Version | 0.31.11 | |
Target Version | | Fixed in Version | | |
|
Summary | 0002890: Game Slows, Non-CPU Issue |
Description | When traveling to a particular LOCATION, or tile, movement slows to a crawl. This issue is only reserved for that particular location and upon moving to a different tile/city/forest, etc the game resumes its normal speed.
As mentioned, this is not a CPU issue as it only occurs once I enter that one zone, all other places are uneffected at this time. |
Steps To Reproduce | Unsure, first time encountering. The issue occured when I entered and exited a particular zone over multiple occasions (possibly more than 12). When the slow down process began, everytime I would reenter the zone it would get a bit more slow. |
Additional Information | The problem occured for one zone in which I had to defeat a Bronze Colosus. Couldn't defeat him the first try and so had to repeatively get new followers and try again. Over a long period of time that particular zone began to slow more and more and more to the point now where it takes close to a minute to move one square/space within that zone. |
Tags | No tags attached. |
Relationships | duplicate of | 0002529 | resolved | Toady One | Repeatedly visiting town/site causes animals to accumulate |
|
Attached Files | |
|
Issue History |
Date Modified | Username | Field | Change |
2010-07-29 12:10 | vipre01 | New Issue | |
2010-07-29 12:11 | Footkerchief | Note Added: 0011260 | |
2010-07-29 12:12 | Footkerchief | Note Edited: 0011260 | bug_revision_view_page.php?bugnote_id=0011260#r4403 |
2010-07-29 12:12 | Footkerchief | Tag Attached: AWAITING UPDATE | |
2010-07-29 12:12 | Footkerchief | Relationship added | duplicate of 0002529 |
2010-07-29 14:07 | vipre01 | Note Added: 0011263 | |
2010-07-29 14:08 | vipre01 | Note Edited: 0011263 | bug_revision_view_page.php?bugnote_id=0011263#r4405 |
2010-07-29 14:26 | Footkerchief | Note Added: 0011264 | |
2010-07-29 14:26 | Footkerchief | Status | new => resolved |
2010-07-29 14:26 | Footkerchief | Resolution | open => duplicate |
2010-07-29 14:26 | Footkerchief | Assigned To | => Footkerchief |
2010-08-10 00:08 | Dwarfu | Tag Detached: AWAITING UPDATE | |
Notes |
|
(0011260)
|
Footkerchief
|
2010-07-29 12:11
(edited on: 2010-07-29 12:12) |
|
Does 0002529 explain what you're seeing? In your case, the animals are probably accumulating underground.
|
|
|
(0011263)
|
vipre01
|
2010-07-29 14:07
(edited on: 2010-07-29 14:08) |
|
It could be, the fact he/she mentioned that the computer would "jam for longer and longer periods of time" is definitely reminiscent of the problem I'm facing.
The place I'm at is also a cave entrace so they absolutely could be spawning underground.
|
|
|
|
Yep, cave entrances are tracked as sites, so they'd accumulate creatures just like a town or dwarf pit or whatever.
I'll go ahead and mark this one as a duplicate, but feel free to reopen it if you find reason to believe that it's different from 0002529. |
|