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0003129Dwarf FortressDwarf Mode -- Tradepublic2010-08-30 18:422014-08-23 14:19
kwieland 
 
normalminoralways
newopen 
Windows 2k
0.31.12 
 
0003129: Unconscious pack animals get dragged around by the merchants/traders
I had a caravan get attacked. The mule and donkey took extensive damage, were almost all red but still were walking around, even though they were unconscious. As soon as they walked over the traps leading to my depot, they were captured in the trap.
1. Have a caravan arrive to trade
2. Have their animals get injured/unconscious.
3. Watch as the merchant attached to them drags them around the map running away from assailants.
Happened twice. Both times the animals and their wares were inside the trap. I had two hard crashes when I went to access the trade goods. However, when I built the cage, the goods magically appeared outside the cage, once in the same square as the built cage and once where the animal was captured.

The bug, to me, is that you should not be able to lead around an unconscious pack animal.

Accidentally deleted the save. If it happens again...
No tags attached.
related to 0002090new  Traders get attacked, proceed to depot, unload goods, and leave without packing it back up 
related to 0007041resolved Toady One Dragged animals escape a few tiles, then teleport back when their captor moves 
Issue History
2010-08-30 18:42kwielandNew Issue
2011-04-07 23:04kwielandNote Added: 0017189
2012-01-08 13:57krenshalaNote Added: 0019329
2012-01-08 13:58krenshalaIssue Monitored: krenshala
2012-01-08 14:18krenshalaNote Edited: 0019329bug_revision_view_page.php?bugnote_id=0019329#r7220
2012-02-26 10:22FootkerchiefSummaryPack animals that are attacked/wounded an unconscious get dragged around by the merchants. => Unconscious pack animals get dragged around by the merchants/traders
2012-02-26 10:54FootkerchiefRelationship addedrelated to 0002090
2014-07-11 08:41FootkerchiefRelationship addedrelated to 0007041
2014-08-02 19:43jonnyNote Added: 0028186
2014-08-23 14:19jonnyIssue Monitored: jonny

Notes
(0017189)
kwieland   
2011-04-07 23:04   
finally - a save! http://dffd.wimbli.com/file.php?id=4153 [^] In this save there is a merchant dragging around an unconscious over-exerted winded water buffalo. North east corner. The merchant has been dragging the buffalo for 20 tiles or more. Unpause the game and you'll see the merchant drag the beast some more before it finally dies.
(0019329)
krenshala   
2012-01-08 13:57   
(edited on: 2012-01-08 14:18)
I've just experienced this with 0.31.25 (linux, using Phoebus v23). In my case it is an elf merchant dragging his unconscious pack horse around while a goblin spearman repeatedly smashes the horse's skull. I thought at first the horse was recovering and moving on its own, only to "give into pain" again, but confirmed this was not the case by pausing and stepping through what happens.

[edit] just noticed he lost his save, so i'll save mine right where it is. u -> Ozud Etkukolngo, Goblin Spearman -> c then step through the game to watch it happen.

http://dffd.wimbli.com/file.php?id=5334 [^]

(0028186)
jonny   
2014-08-02 19:43   
I can confirm that this behavior also occurs in 0.34.11. I had an Elven Merchant dragging an unconscious Water Buffalo around the map as it was being bludgeoned by a Minotaur. I guess if traders leading pack animals are trying to flee they should abandon their animals once they are unconscious rather than just once they are dead?