Dwarf Fortress Bug Tracker - Dwarf Fortress |
View Issue Details |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0003179 | Dwarf Fortress | World Generation -- General | public | 2010-09-08 08:15 | 2012-05-31 10:26 |
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Reporter | Naina | |
Assigned To | Footkerchief | |
Priority | normal | Severity | crash | Reproducibility | always |
Status | resolved | Resolution | duplicate | |
Platform | | OS | | OS Version | |
Product Version | 0.31.12 | |
Target Version | | Fixed in Version | | |
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Summary | 0003179: Generating worlds in sequence causes game crash |
Description | If you try generating multiple worlds in the same session of Dwarf Fortress, the game crashes when the second world you attempt to create gets to the "Placing Civilizations" step. |
Steps To Reproduce | Load game
Select "Create New World"
Worldgen happens
Start playing that new world in Dwarf Fortress Mode
Look around the embark screen
Abort the game
Select "Create New World"
Worldgen attempts to happen, but will crash when attempting to place civilizations |
Additional Information | |
Tags | crash, worldgen |
Relationships | duplicate of | 0005077 | resolved | Toady One | Browsing world gen map causes corrupted feature files |
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Attached Files | |
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Issue History |
Date Modified | Username | Field | Change |
2010-09-08 08:15 | Naina | New Issue | |
2010-09-08 08:52 | Dwarfu | Note Added: 0012512 | |
2010-09-08 12:07 | Kennel | Tag Attached: crash | |
2010-09-08 12:07 | Kennel | Tag Attached: worldgen | |
2010-09-08 16:51 | Logical2u | Note Added: 0012522 | |
2010-09-08 18:00 | Naina | Note Added: 0012527 | |
2010-09-08 18:42 | RossM | Note Added: 0012528 | |
2010-09-08 18:43 | RossM | Issue Monitored: RossM | |
2010-09-08 18:57 | RossM | Note Edited: 0012528 | bug_revision_view_page.php?bugnote_id=0012528#r4861 |
2012-05-31 10:26 | Footkerchief | Relationship added | duplicate of 0005077 |
2012-05-31 10:26 | Footkerchief | Status | new => resolved |
2012-05-31 10:26 | Footkerchief | Resolution | open => duplicate |
2012-05-31 10:26 | Footkerchief | Assigned To | => Footkerchief |
Notes |
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(0012512)
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Dwarfu
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2010-09-08 08:52
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I'm not getting this error.
What OS are you using?
Are there any messages in your errorlog.txt file?
Might want to post the world gen parameters and seeds, it could be something with that particular world. |
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This happened to me once, but I was unable to reproduce it just now.
Windows 7 x64 Home Premium, no errorlog.txt or gamelog errors, and after copying the seeds from the gamelog (and using, I thought, the same parameters), I successfully generated the world after restarting DF. |
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(0012527)
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Naina
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2010-09-08 18:00
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I'm running Windows XP Home, but I don't have anything of note in the errorlog.txt.
I deleted the error log, and caused the bug to happen again, but it didn't create a new errorlog.txt
It's a full-game crash, too (not just a lockup) where it pops up the little grey box that says "An error has occurred, blah blah blah" and prompts you to send a report or not.
I'm not sure how to look at the seeds for random worlds I've created, but I don't think it's an issue with one particular seed, because it happens *every* time. |
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(0012528)
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RossM
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2010-09-08 18:42
(edited on: 2010-09-08 18:57) |
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I've seen this as well.
OS: Windows 7 x64
Version: df_31_12_win
Stack:
msvcr90.dll!_crt_debugger_hook(int _Reserved) Line 65 C
msvcr90.dll!_invoke_watson(const wchar_t * pszExpression, const wchar_t * pszFunction, const wchar_t * pszFile, unsigned int nLine, unsigned int pReserved) Line 230 + 0x7 bytes C++
msvcr90.dll!_invalid_parameter_noinfo() Line 125 + 0xc bytes C++
> Dwarf Fortress.exe!0181b9ac()
Disassembly:
0181B9A4 jb 0181B9AC
0181B9A6 call dword ptr ds:[19D92CCh]
0181B9AC mov ecx,dword ptr [edi+0DCh]
0181B9B2 mov dx,word ptr [ecx+ebx*2]
0181B9B6 mov word ptr [esi+0Eh],dx
Registers:
EAX = 00000000 EBX = 000000C9 ECX = 00000000 EDX = 00000000 ESI = 00000000 EDI = 00000000 EIP = 0181B9AC ESP = 0107802C EBP = 0107EDD4 EFL = 00000000
72FED7A0 = 00000000
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