Dwarf Fortress Bug Tracker - Dwarf Fortress |
View Issue Details |
|
ID | Project | Category | View Status | Date Submitted | Last Update |
0003219 | Dwarf Fortress | Dwarf Mode -- Environment | public | 2010-09-14 07:40 | 2010-11-24 11:09 |
|
Reporter | thijser | |
Assigned To | Footkerchief | |
Priority | low | Severity | minor | Reproducibility | always |
Status | resolved | Resolution | duplicate | |
Platform | PC | OS | Vista | OS Version | |
Product Version | 0.31.12 | |
Target Version | | Fixed in Version | | |
|
Summary | 0003219: frozen ramps lack floor. |
Description | If a ramp tile covered in water freezes it will not have a floor on the z-level above it. This then proceeds a produce a lot of weird bugs including heavy pathing errors (you create a one way road and the system can't handle that)And creature dodging into it get stuck inside the ice, just to name a few.
|
Steps To Reproduce | 1 Embark on an area that freezing during the winter and has water.
2 dig out a few ramps
3 flood the ramps
4 wait till the tiles are frozen, you now have bugged tiles.
For bonus
5 dig (not channel) out these tiles you now have one way ramps. |
Additional Information | |
Tags | 0.31.12, floor, Frozen, ice, ramp, ramps |
Relationships | duplicate of | 0001558 | new | | When water freezes/thaws on a ramp tile, upward ramp is left without corresponding downward ramp |
|
Attached Files | |
|
Issue History |
Date Modified | Username | Field | Change |
2010-09-14 07:40 | thijser | New Issue | |
2010-09-14 07:54 | thijser | Tag Attached: 0.31.12 | |
2010-09-14 07:54 | thijser | Tag Attached: floor | |
2010-09-14 07:54 | thijser | Tag Attached: Frozen | |
2010-09-14 07:54 | thijser | Tag Attached: ice | |
2010-09-14 07:54 | thijser | Tag Attached: ramp | |
2010-09-14 07:54 | thijser | Tag Attached: ramps | |
2010-09-14 23:28 | thijser | Note Added: 0012643 | |
2010-09-14 23:30 | thijser | Note Added: 0012644 | |
2010-09-15 00:24 | fivex | Note Added: 0012645 | |
2010-09-16 10:23 | thijser | Note Added: 0012713 | |
2010-09-17 01:09 | amlor | Note Added: 0012741 | |
2010-09-17 03:48 | thijser | Note Added: 0012746 | |
2010-11-24 11:09 | Footkerchief | Relationship added | duplicate of 0001558 |
2010-11-24 11:09 | Footkerchief | Status | new => resolved |
2010-11-24 11:09 | Footkerchief | Resolution | open => duplicate |
2010-11-24 11:09 | Footkerchief | Assigned To | => Footkerchief |
Notes |
|
|
I have a save but I think this is easy enough to duplicate (one way to do this is embark on any frozen sea). But if it's really needed I can get a save. |
|
|
|
|
|
(0012645)
|
fivex
|
2010-09-15 00:24
|
|
Alternatively, embark on a freezing/cold biome with an aquifier and expose an aquifier tile to open air(the floor above it should be outside light aboveground) and then channel it.
Even if it wouldn't create a ramp it still does it. |
|
|
|
And I'm suprised there are so few people mentioning this it clearly shows people don't embark on freezing biomes |
|
|
(0012741)
|
amlor
|
2010-09-17 01:09
|
|
|
|
|
I think it's best if a relationship is shown but this stays open to show that it's still there in 31.12/31.13. And it's getting quite annoying while setting up a system which uses a lot of ice. |
|