Dwarf Fortress Bug Tracker - Dwarf Fortress |
View Issue Details |
|
ID | Project | Category | View Status | Date Submitted | Last Update |
0003350 | Dwarf Fortress | Dwarf Mode -- Items | public | 2010-10-01 15:34 | 2014-01-17 10:38 |
|
Reporter | Malibu Stacey | |
Assigned To | | |
Priority | normal | Severity | minor | Reproducibility | always |
Status | new | Resolution | open | |
Platform | | OS | | OS Version | |
Product Version | 0.31.14 | |
Target Version | | Fixed in Version | | |
|
Summary | 0003350: Cartilage never decays |
Description | I noticed my butchery refuse stock pile ends up full of hair & cartilage after a while as they have no use. Cartilage should rot after some time but [MATERIAL_TEMPLATE:CARTILAGE_TEMPLATE] in material_template_default.txt is missing the [ROTS] tag so this never happens. |
Steps To Reproduce | Start Fortress mode.
Define an indoor refuse pile which accepts only animal parts.
Butcher/Slaughter some animals either from tame livestock or hunting.
Wait. |
Additional Information | Simple fix, add [ROTS] to [MATERIAL_TEMPLATE:CARTILAGE_TEMPLATE] in material_template_default.txt |
Tags | material, Probable Quick Fix, raw file, rotting |
Relationships | related to | 0002377 | new | | Corpse pieces that are non-processable for ethical reasons don't disappear |
|
Attached Files | |
|
Issue History |
Date Modified | Username | Field | Change |
2010-10-01 15:34 | Malibu Stacey | New Issue | |
2010-10-04 08:32 | Malibu Stacey | Note Added: 0013188 | |
2010-10-04 09:14 | Malibu Stacey | Tag Attached: material | |
2010-10-04 09:14 | Malibu Stacey | Tag Attached: Probable Quick Fix | |
2010-10-04 09:14 | Malibu Stacey | Tag Attached: raw file | |
2010-10-04 09:14 | Malibu Stacey | Tag Attached: rotting | |
2011-02-22 09:46 | Footkerchief | Relationship added | related to 0002377 |
2011-05-12 20:41 | kwieland | Note Added: 0017709 | |
2011-05-12 20:41 | kwieland | Issue Monitored: kwieland | |
2014-01-17 10:38 | Kirig Stonebeard | Issue Monitored: Kirig Stonebeard | |